I'm a trigger guy and I'm trying to solve what I thought would be a simple problem. I want to create "custom decals" that can be placed on the ground during a melee match. I think re-skinning a splat is the best way to go but despite several hours of tutorials and research, I'm still not able to do some of the basic things and I've decided model editing is not for me. Therefore I'm looking to hire someone who is familiar with this type of thing to do a bit of work for me. First I'll need the ability to use existing in-game images to re-skin splats on the fly (via texture by ID trigger) and then ability to import custom DDS files to use in addition to existing textures.
If you are interested, please PM me and we can talk about scope of work and compensation. Preference will go to those with artistic experience as well as model/data editing.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I'm a trigger guy and I'm trying to solve what I thought would be a simple problem. I want to create "custom decals" that can be placed on the ground during a melee match. I think re-skinning a splat is the best way to go but despite several hours of tutorials and research, I'm still not able to do some of the basic things and I've decided model editing is not for me. Therefore I'm looking to hire someone who is familiar with this type of thing to do a bit of work for me. First I'll need the ability to use existing in-game images to re-skin splats on the fly (via texture by ID trigger) and then ability to import custom DDS files to use in addition to existing textures.
If you are interested, please PM me and we can talk about scope of work and compensation. Preference will go to those with artistic experience as well as model/data editing.