Stranded will be a map where you must scavenge for food and ammunition to survive. There will or will not be zombies (if the survival and scavenging aspect alone isn't enough)
There will be many classes to play. I've come up with two so far:
Marine: Wears military-grade armor, and is able to take a good amount of damage. Is adept at both melee and guns.
His abilities include:
Charge (Charge into an enemy, stunning),
Kick (push an enemy back, away from you),
Throw Grenade
Adrenaline (attack twice as fast, and reduce all damage from attacks to 10 for ten seconds, 60 second cooldown)
Huntsman: Wears light armor, agile and accurate. Slow weaponspeed, but high damage. Low melee damage.
Abilites:
Cloak (Cloaks for five seconds, thirty second cooldown),
Breathe Deep (Focus down an enemy for five seconds, and do double damage),
Vault (Quickly move forward a couple of feet)
Your energy will deplete as you use certain abilities (sprinting, melee attacks), and to refill your energy, you need food. Food can be obtained from scavenging through various objects in the map.
- I play on NA servers, and I am on EST time.
- You can contact me on Skype: Clockworkd3
- My job is creating the terrain, and basically having a vision; however, anybody who is working on this project has a say too. I need a data editor/scripter to get this thing up and running.
- Currently what I've done is made some terrain (not finished yet), and I've come up with a plethora of ideas (they shouldn't be too hard to script - I'll try to make this as easy as possible for scripters/data editors) for the map.
- I am able to spend a considerable amount of time on this project; however, not so much so on Tuesdays and Thursdays.
Stranded will be a map where you must scavenge for food and ammunition to survive. There will or will not be zombies (if the survival and scavenging aspect alone isn't enough)
There will be many classes to play. I've come up with two so far:
Marine: Wears military-grade armor, and is able to take a good amount of damage. Is adept at both melee and guns.
His abilities include: Charge (Charge into an enemy, stunning), Kick (push an enemy back, away from you), Throw Grenade Adrenaline (attack twice as fast, and reduce all damage from attacks to 10 for ten seconds, 60 second cooldown)
Huntsman: Wears light armor, agile and accurate. Slow weaponspeed, but high damage. Low melee damage.
Abilites: Cloak (Cloaks for five seconds, thirty second cooldown), Breathe Deep (Focus down an enemy for five seconds, and do double damage), Vault (Quickly move forward a couple of feet)
Your energy will deplete as you use certain abilities (sprinting, melee attacks), and to refill your energy, you need food. Food can be obtained from scavenging through various objects in the map.
- I play on NA servers, and I am on EST time.
- You can contact me on Skype: Clockworkd3
- My job is creating the terrain, and basically having a vision; however, anybody who is working on this project has a say too. I need a data editor/scripter to get this thing up and running.
- Currently what I've done is made some terrain (not finished yet), and I've come up with a plethora of ideas (they shouldn't be too hard to script - I'll try to make this as easy as possible for scripters/data editors) for the map.
- I am able to spend a considerable amount of time on this project; however, not so much so on Tuesdays and Thursdays.