Join Team "Generic Code" and help Triflin and Spoolofwhool create an epic game of strategic and
hero based warfare. The way this game works is that every player gets one Hero. There are two teams that are chosen in the Game Lobby, and nine different match ups for example TvZ, PvZ, TvP. The teams are divided into 6 vs 6. When the games starts you are prompted to choose one of ten unique classes (10 classes for each races 30 in total) and once all players are ready the game begins. One player must log-in to the "Main Command Structure" (Command Center, Orbital Command, Planetary Fortress, Hatchery, Lair, Hive, Nexus) while the others can start to help build for the "Commander" or go out to explore and engage the other enemy Hero's. As you kill units or use "Support Construction" to help build structures you will gain Experience, abilities, and more currency to purchase items. As you level up you become stronger, but so do your enemies. Their army grows larger, and their Hero's more "Mighty" so be prepared and work as a team or fall divided.
Positions i would like filled:
Creative Team:
Everyone on the team has a voice use it (if you think something will work better your way tell us why).
Data Editor:
-Triflin,
-Spoolofwhool
-Empty Position
-Empty Position
Triggers:
-Triflin
-Spoolofwhool
-Empty Position
-Empty Position
Map layout Design:
-Triflin
-Empty Position
-Empty Position
Model Animations
-Triflin
-Spoolofwhool
-Empty Position
-Empty Position
Testers
-Triflin
-Spoolofwhool
-Bilxor
-BenSindle
-Empty Position
-Empty Position
-Empty Position
-Empty Position
-Empty Position
-Empty Position
Web Site
-Empty Position
-Empty Position
All Empty Positions do not have to be full for us to begin, because as i have said a lot of the backbone of this project is near completion.
The map itself is just like any regular melee map where you collect resources and all that fun stuff but on each side there are heroes fighting on your team with you for complete map domination (max players 12)
that's all i will say about the map thus far if you have any question or want to be a part of my team send me a PM and i will respond ASAP, after the PM, if you want, I will be using Skype to get into contact with you to chat and tell you more about the map idea and give you a peek at what has already been accomplished.
I would just like to add that in the beginning of this project i was not very proficient with the data editor. now Spoolofwhool and I are very capable with the editor and work well together as a team. If you are a novice map editor (or expert) and you wish to join our team then we will help you learn so that you may help us. You must have a passion to learn about the editor. that is one thing i can not teach.
Your post is just not all that appealing. Would you be interested in this map if someone else made it and you would only know, what is said in the first post?
Make the position interesting, show off your project, either by showing your progress or concepts and ideas, or some of your previous work or examples from other games. Whatever, really, just more than a few lines of text.
Good point Kueken i am currently doing my first dev vid for my map and when it is done i will also post other ideas i have for the future.
hopefully some people will like either the work i have done or the idea or both :D
So I'm back and as promised i have put together a video log for my map, another one will be posted shortly after with some actual game play but I'm still editing it.
Well i would like someone skilled in either triggers or data from there i can teach a few things and maybe you could teach me some things. As far as dedication i know real life takes priority and therefore i don't have a strict timeline of when work should be done. (maybe later when the map is closer to completion i would give out some deadlines) Really whenever is good for you, but just make sure you are constant with learning and working with me to help progress the map.
If you have very little skill I could still use you to help test the map, help with the actual map design, and ideas for the map and abilities. When it comes to knowledge of the galaxy editor i know it's hard to learn but i can help you learn, and if we can't figure something out we can research together to find an answer. That being said someone almost brand new to the editor if they are a fast learner would become an asset to helping me. Just try to help where you can and learn as we go.
Hey looking for testers for my map i really need to get a full house or at least 10 people to help test to find bugs and what not. Please if you are interested in helping a fellow mapper out send me a PM or Reply to this post.
Here is a second Video Dev Log for mine and spoolofwhools map Dark System. I know the Video editing is that of a 4th grader, but I'm a mapmaker not and artistic video editor. :P enjoy!! (Video in the first post)
Hey everyone just thought i would post again here. We would appreciate any help at all even a tester would be great send me a PM if you want to help test or help work on this project.
Perfect Projekton I like the confidence. When you have time check the PM i sent you it will allow you to add me to skype from there we can chat some more. Looking forward to hopefully having you on the team.
As our team is growing more rapidly. I will be looking for any one with web design abilities to help create and maintain a website for our map as well as to help me with the PR.
I would like to join the group as a trigger-man.
I havent coded much with galaxy as of today but I used to code alot of triggers for wc3 (jass) and on other programming languages such as C#, C, C, vb.net
I can provide projects made from before if needed.
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Join Team "Generic Code" and help Triflin and Spoolofwhool create an epic game of strategic and hero based warfare. The way this game works is that every player gets one Hero. There are two teams that are chosen in the Game Lobby, and nine different match ups for example TvZ, PvZ, TvP. The teams are divided into 6 vs 6. When the games starts you are prompted to choose one of ten unique classes (10 classes for each races 30 in total) and once all players are ready the game begins. One player must log-in to the "Main Command Structure" (Command Center, Orbital Command, Planetary Fortress, Hatchery, Lair, Hive, Nexus) while the others can start to help build for the "Commander" or go out to explore and engage the other enemy Hero's. As you kill units or use "Support Construction" to help build structures you will gain Experience, abilities, and more currency to purchase items. As you level up you become stronger, but so do your enemies. Their army grows larger, and their Hero's more "Mighty" so be prepared and work as a team or fall divided.
Positions i would like filled:
Creative Team: Everyone on the team has a voice use it (if you think something will work better your way tell us why).
Data Editor: -Triflin, -Spoolofwhool -Empty Position -Empty Position
Triggers: -Triflin -Spoolofwhool -Empty Position -Empty Position
Map layout Design: -Triflin -Empty Position -Empty Position
Model Animations -Triflin -Spoolofwhool -Empty Position -Empty Position
Testers -Triflin -Spoolofwhool -Bilxor -BenSindle -Empty Position -Empty Position -Empty Position -Empty Position -Empty Position -Empty Position
Web Site -Empty Position -Empty Position
All Empty Positions do not have to be full for us to begin, because as i have said a lot of the backbone of this project is near completion.
The map itself is just like any regular melee map where you collect resources and all that fun stuff but on each side there are heroes fighting on your team with you for complete map domination (max players 12)
that's all i will say about the map thus far if you have any question or want to be a part of my team send me a PM and i will respond ASAP, after the PM, if you want, I will be using Skype to get into contact with you to chat and tell you more about the map idea and give you a peek at what has already been accomplished.
I would just like to add that in the beginning of this project i was not very proficient with the data editor. now Spoolofwhool and I are very capable with the editor and work well together as a team. If you are a novice map editor (or expert) and you wish to join our team then we will help you learn so that you may help us. You must have a passion to learn about the editor. that is one thing i can not teach.
Bump... if no one can help please reply to help me test and give ideas.
Your post is just not all that appealing. Would you be interested in this map if someone else made it and you would only know, what is said in the first post?
Make the position interesting, show off your project, either by showing your progress or concepts and ideas, or some of your previous work or examples from other games. Whatever, really, just more than a few lines of text.
Good point Kueken i am currently doing my first dev vid for my map and when it is done i will also post other ideas i have for the future. hopefully some people will like either the work i have done or the idea or both :D
So I'm back and as promised i have put together a video log for my map, another one will be posted shortly after with some actual game play but I'm still editing it.
@Triflin: Go
There ya go
@Taintedwisp: Go
How did you do that O_O
<<youtube 9KK_d2-PTI0>>
Hey thanks taintewisp it was late last night and could figure out how to get it like that so just posted link lol.
How good do you want someone to be for a position? Also how much dedication will they have to put into making the map?
@Spoolofwhool:
Well i would like someone skilled in either triggers or data from there i can teach a few things and maybe you could teach me some things. As far as dedication i know real life takes priority and therefore i don't have a strict timeline of when work should be done. (maybe later when the map is closer to completion i would give out some deadlines) Really whenever is good for you, but just make sure you are constant with learning and working with me to help progress the map.
If you have very little skill I could still use you to help test the map, help with the actual map design, and ideas for the map and abilities. When it comes to knowledge of the galaxy editor i know it's hard to learn but i can help you learn, and if we can't figure something out we can research together to find an answer. That being said someone almost brand new to the editor if they are a fast learner would become an asset to helping me. Just try to help where you can and learn as we go.
Hey looking for testers for my map i really need to get a full house or at least 10 people to help test to find bugs and what not. Please if you are interested in helping a fellow mapper out send me a PM or Reply to this post.
Here is a second Video Dev Log for mine and spoolofwhools map Dark System. I know the Video editing is that of a 4th grader, but I'm a mapmaker not and artistic video editor. :P enjoy!! (Video in the first post)
Hey everyone just thought i would post again here. We would appreciate any help at all even a tester would be great send me a PM if you want to help test or help work on this project.
@Triflin: Go
I'm pretty good with triggers I haven't thought of a trigger that I can't make.
Perfect Projekton I like the confidence. When you have time check the PM i sent you it will allow you to add me to skype from there we can chat some more. Looking forward to hopefully having you on the team.
As our team is growing more rapidly. I will be looking for any one with web design abilities to help create and maintain a website for our map as well as to help me with the PR.
We are now looking for a Triggerer for the map. You would need to be able to do a custom dialog UI and also continue someone else's work.
I would like to join the group as a trigger-man. I havent coded much with galaxy as of today but I used to code alot of triggers for wc3 (jass) and on other programming languages such as C#, C, C, vb.net
I can provide projects made from before if needed.