Hi Everyone, I am working on a map which I could best describe as warcraft 3 with more complexity and randomness, a tonne more content and a light touch of 4x.
I have been watching northern lion for some time and I am inspired by the way that binding of isaac players are thrown into situations where they have to extract the most value from each event. I feel like a similar system could benefit warcraft 3, where (in my opinion) a lot of matches are quite similar, and players have deducted the most efficient play-style with little resistance. again, this is all subjective, but I think there is something there.
at the same time I am also inspired by the work done on dwarf fortress, especially how events are created in complicated ways which always keep a player on their toes.
The idea
my idea is a game called the Guild, named such because the focus is on small guilds forming nations. it works like this; the population cap is even lower than warcraft 3, but units have their own special conditions which separate them from one another. you choose your hero unit at the beginning of the game, and it decides on your ruler. for example, picking a paladin would give you a human set of units to use, with a focus on defensiveness. picking the bloodmage would give you a set of elven units and so on. your 'hero' does not participate in battles, but rather stays in your 'keep' and symbolises your governing style. people appear outside of your keep, near a campfire, 3 at a time, similar to the hatchery from starcraft. each has it's own strength, agility and intelligence and can equip one item. in addition to this, they have their own 'traits' which can affect their combat or peacetime abilities. if you pick one, he will become part of your militia and take up supply. supply is given by your guild's notoriety, which (as of writing) is decided by what you have accomplished so far. Units can have their stats boosted in peace by doing certain tasks. constructing buildings and mining minerals or chopping wood can increase a unit's strength, whereas deciphering a tome from a recent dungeon to unlock a spell can increase a unit's intelligence.
What I can do
I am a designer, and an artist. I enjoy creating models and I think that warcraft 3 has it's own look and feel which can be extended quite enjoyably. in addition, I have worked in creative agencies on GUIs before, and would be happy to plan them out and create their look and feel. I live in South Africa, which is one hour behind the UK in terms of time, and I work freelance so I am able to be contacted whenever.
What I need
I need two team mates to help out, someone who can create UIs in the galaxy editor, and someone who can create complicated spells and behaviours in the data editor.
Don't be intimidated, I will accept any skill level provided you are willing to learn.
Hi Everyone, I am working on a map which I could best describe as warcraft 3 with more complexity and randomness, a tonne more content and a light touch of 4x.
I have been watching northern lion for some time and I am inspired by the way that binding of isaac players are thrown into situations where they have to extract the most value from each event. I feel like a similar system could benefit warcraft 3, where (in my opinion) a lot of matches are quite similar, and players have deducted the most efficient play-style with little resistance. again, this is all subjective, but I think there is something there.
at the same time I am also inspired by the work done on dwarf fortress, especially how events are created in complicated ways which always keep a player on their toes.
The idea
my idea is a game called the Guild, named such because the focus is on small guilds forming nations. it works like this; the population cap is even lower than warcraft 3, but units have their own special conditions which separate them from one another. you choose your hero unit at the beginning of the game, and it decides on your ruler. for example, picking a paladin would give you a human set of units to use, with a focus on defensiveness. picking the bloodmage would give you a set of elven units and so on. your 'hero' does not participate in battles, but rather stays in your 'keep' and symbolises your governing style. people appear outside of your keep, near a campfire, 3 at a time, similar to the hatchery from starcraft. each has it's own strength, agility and intelligence and can equip one item. in addition to this, they have their own 'traits' which can affect their combat or peacetime abilities. if you pick one, he will become part of your militia and take up supply. supply is given by your guild's notoriety, which (as of writing) is decided by what you have accomplished so far. Units can have their stats boosted in peace by doing certain tasks. constructing buildings and mining minerals or chopping wood can increase a unit's strength, whereas deciphering a tome from a recent dungeon to unlock a spell can increase a unit's intelligence.
What I can do
I am a designer, and an artist. I enjoy creating models and I think that warcraft 3 has it's own look and feel which can be extended quite enjoyably. in addition, I have worked in creative agencies on GUIs before, and would be happy to plan them out and create their look and feel. I live in South Africa, which is one hour behind the UK in terms of time, and I work freelance so I am able to be contacted whenever.
What I need
I need two team mates to help out, someone who can create UIs in the galaxy editor, and someone who can create complicated spells and behaviours in the data editor.
Don't be intimidated, I will accept any skill level provided you are willing to learn.
if this interests you, please let me know.