Let me start this off by saying, thank you to everyone who answered my numerous questions and helped me move my mod development forward.
I've been working on a mod for about 5-6 moths now, learning the SC2 editor from scratch, and right now the mod is quite far into development, and I'm mostly focusing on bug fixing and testing. However, I am not very good at most stuff that is related to animations, Actor and Model properties etc.
I'm looking for someone knowledgeable in this part of the editor to join me as a co-developer. Possibly some bug fixing on effect/behavior side of things and minor help with triggers, but I think I got this more or less covered on my own (although additional help is always welcome!).
Examples of things that I struggle with (may or may not be fixed - just a general idea of things I would ask a person who joins the development):
- Infested Command Center/Barracks has a messed up visual when lifted up - something to do with creep engulfment I think.
- I'm using a Mercenary Hellion model for a Hellion replacement, attacking twice. I would like the projectiles to shoot from cannons on the turret instead of the center of it.
- Phoenix deals an AoE damage. I would like the Phoenix projectiles to hit in the exact center of the targeted unit, not at random locations.
- I want Ghost to have a high damage point (0.7-1.2) to simulate sniper's aiming before shooting. However, I do not know how to set the actor events so that the Ghost freezes and "aims" before shooting. I can slow down the animation, but it looks unnatural as recoil looks weak, and Ghost lifts weapon before aiming slowly. If I leave it as it is, the Ghost will animate shooting way before actual shot happens.
So, those are the kind of things I need fixed - mostly actor related stuff, mostly visual stuff etc.
The mod itself is a very "nostalgic" - a lot have been based on Brood War, including some less popular mechanics (like limited unit selection) which I believe may actually improve both gameplay and balance.
If you are interested, you can look up "Back to Basics mod preview" on TL and message me there, or look up some (outdated) preview on Youtube here:
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Let me start this off by saying, thank you to everyone who answered my numerous questions and helped me move my mod development forward.
I've been working on a mod for about 5-6 moths now, learning the SC2 editor from scratch, and right now the mod is quite far into development, and I'm mostly focusing on bug fixing and testing. However, I am not very good at most stuff that is related to animations, Actor and Model properties etc.
I'm looking for someone knowledgeable in this part of the editor to join me as a co-developer. Possibly some bug fixing on effect/behavior side of things and minor help with triggers, but I think I got this more or less covered on my own (although additional help is always welcome!).
Examples of things that I struggle with (may or may not be fixed - just a general idea of things I would ask a person who joins the development):
- Infested Command Center/Barracks has a messed up visual when lifted up - something to do with creep engulfment I think.
- Void Ray is works similar to WoL version with 3 different charge states, but in reverse - it charges down from highest to lowest damage. I need the visual to match the effect (better described in this post: http://www.sc2mapster.com/forums/development/data/120438-solved-void-ray-prismatic-beam-reverse-charge/). Even as I edited it as "solved", when I tried to do it, I didn't even have idea where to start.
- I'm using a Mercenary Hellion model for a Hellion replacement, attacking twice. I would like the projectiles to shoot from cannons on the turret instead of the center of it.
- Phoenix deals an AoE damage. I would like the Phoenix projectiles to hit in the exact center of the targeted unit, not at random locations.
- I want Ghost to have a high damage point (0.7-1.2) to simulate sniper's aiming before shooting. However, I do not know how to set the actor events so that the Ghost freezes and "aims" before shooting. I can slow down the animation, but it looks unnatural as recoil looks weak, and Ghost lifts weapon before aiming slowly. If I leave it as it is, the Ghost will animate shooting way before actual shot happens.
So, those are the kind of things I need fixed - mostly actor related stuff, mostly visual stuff etc. The mod itself is a very "nostalgic" - a lot have been based on Brood War, including some less popular mechanics (like limited unit selection) which I believe may actually improve both gameplay and balance.
If you are interested, you can look up "Back to Basics mod preview" on TL and message me there, or look up some (outdated) preview on Youtube here: