Hey there. I've got a map on the way that I don't expect to be the next biggest thing, but will surely be a fun venture into a arcade-style co-op adventure. The story is vague and dark-themed, soon to be fleshed out more when everything else is complete. Gameplay begins with the first obstacle area, in which players must each micro their single unit to eliminate statues that come to life. The game will feature nice visuals and special effects to enhance the feeling of the scene.
The game is in its early stages still, but will progress quickly with the skills that I lack from another to help me out. Its intended to be quick to play; strategy and tactics will have to be instinctual among the team on the first play-through each area. Most of all, It's going to be fun and focused, camera bounds will be locked on each area, action will begin immediately, new obstacles/bosses will be introduced all requiring different tactics to pass/defeat.
If anyone wants to join in on the team, I currently need help with setting up the AI for boss units. Also, I'm pretty sure I will need some help with setting up a few abilities as well and since I'm genuinely a trigger guy, I'd like someone who enjoys making cool abilities in the data editor to join me or someone who would be willing to answer many questions. Honestly, if you are plainly decent at anything within the editor, I'm sure your skills would help the map in some way.
Edit: added video of Stage 1. Still being worked on as we speak.
Bumping. Still need a few hands on deck, don't hesitate to contact. This project will not be of high standards, and as such it may seem like its not worthwhile to invest time in. However, I will be keeping the map going at a steady pace, and uniting map makers that just feel like pouring out their creative designs into a landscape that will very likely make it to publishing.
With around 8 stages total, and each stage featuring a unique puzzle or involving different tactics, this map will make space for any creative ideas you may be dieing to try out. Don't hesitate, I want to get a lot of intake on the map and brainstorming with many different people to incorporate various definitions of fun within the co-operative category for players to experience. This will be a fresh breath of air for battle.net 2.0.
-as a side note, this project is inspired by SC:BW's Dungeon Depths, by KhaosKreator.
bumped with link to video of stage 1. It is still a WIP and any advice and feed back is accepted. Take note that more work is still being done to it and I still need to add Zergling abilities and fix up a few things.
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Hey there. I've got a map on the way that I don't expect to be the next biggest thing, but will surely be a fun venture into a arcade-style co-op adventure. The story is vague and dark-themed, soon to be fleshed out more when everything else is complete. Gameplay begins with the first obstacle area, in which players must each micro their single unit to eliminate statues that come to life. The game will feature nice visuals and special effects to enhance the feeling of the scene.
The game is in its early stages still, but will progress quickly with the skills that I lack from another to help me out. Its intended to be quick to play; strategy and tactics will have to be instinctual among the team on the first play-through each area. Most of all, It's going to be fun and focused, camera bounds will be locked on each area, action will begin immediately, new obstacles/bosses will be introduced all requiring different tactics to pass/defeat.
If anyone wants to join in on the team, I currently need help with setting up the AI for boss units. Also, I'm pretty sure I will need some help with setting up a few abilities as well and since I'm genuinely a trigger guy, I'd like someone who enjoys making cool abilities in the data editor to join me or someone who would be willing to answer many questions. Honestly, if you are plainly decent at anything within the editor, I'm sure your skills would help the map in some way.
Edit: added video of Stage 1. Still being worked on as we speak.
Bumping. Still need a few hands on deck, don't hesitate to contact. This project will not be of high standards, and as such it may seem like its not worthwhile to invest time in. However, I will be keeping the map going at a steady pace, and uniting map makers that just feel like pouring out their creative designs into a landscape that will very likely make it to publishing.
With around 8 stages total, and each stage featuring a unique puzzle or involving different tactics, this map will make space for any creative ideas you may be dieing to try out. Don't hesitate, I want to get a lot of intake on the map and brainstorming with many different people to incorporate various definitions of fun within the co-operative category for players to experience. This will be a fresh breath of air for battle.net 2.0.
-as a side note, this project is inspired by SC:BW's Dungeon Depths, by KhaosKreator.
bumped with link to video of stage 1. It is still a WIP and any advice and feed back is accepted. Take note that more work is still being done to it and I still need to add Zergling abilities and fix up a few things.