This is an FPS map. Concept is based on the Battlefield series, particularly in terms of the central role that vehicles take in the map. However there is no restrictions, and still room for creative freedom. Ideally, the completion of this map will coincide with blizzard’s efforts to fix the current lag issues with FPS on bnet.
NOTICE: CURRENTLY LOOKING FOR ANY 3D ARTISTS / CUSTOM MODEL DESIGNERS TO JOIN AND COMPLETE THE TEAM
As of 08/22 game is in early production.
We currently have a team of 12, and are looking only for 3D Artists / Custom Modelers for the project, then we will have a complete team
Attached is all the information for the map, indepth
Cool Idea. way cool if you go in the Command & Conquer: Renegade direction with like an economy and buildings.
Could you go into some detail about what you want from your staff positions?
Renegade was actually my first choice for this game, before I decided to go in the direction of battlefield instead. I can't remember for what reasons I made this decision but I'm sure there was one, lol
I really need to update this post but we've now got a 10 working on this project. But we could still use some help in either the data editor, scripting and modelling capacities if you're interested
Hey, actually the main people we need to join our team are custom modelers! I'm going to update the OP in a second but raz, do you have any experience in modelling?!
I one thought of an idea like this, but if I were to make it, I would have added a "Titan Mode" like BF2142 using the battlecruiser as the Titan. Just a suggestion ;)
haha, yea we discussed this. At the moment we decided conquest as a game mode would be a good starting point, and would consider including that mode aswell as other favourites in future projects!
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Battlefield: Starcraft
Introduction
This is an FPS map. Concept is based on the Battlefield series, particularly in terms of the central role that vehicles take in the map. However there is no restrictions, and still room for creative freedom. Ideally, the completion of this map will coincide with blizzard’s efforts to fix the current lag issues with FPS on bnet.
NOTICE: CURRENTLY LOOKING FOR ANY 3D ARTISTS / CUSTOM MODEL DESIGNERS TO JOIN AND COMPLETE THE TEAM
As of 08/22 game is in early production.
We currently have a team of 12, and are looking only for 3D Artists / Custom Modelers for the project, then we will have a complete team
Attached is all the information for the map, indepth
Current Team List
@supamario132: Go
Hey thanks for your reply!
Any help is appreciated, one of the major areas that needs to be covered is the terrain. I've sent you a message, check it out!
Cool Idea. way cool if you go in the Command & Conquer: Renegade direction with like an economy and buildings. Could you go into some detail about what you want from your staff positions?
@triumph69420: Go
I love good old C&C Renegade.
Renegade was actually my first choice for this game, before I decided to go in the direction of battlefield instead. I can't remember for what reasons I made this decision but I'm sure there was one, lol
I really need to update this post but we've now got a 10 working on this project. But we could still use some help in either the data editor, scripting and modelling capacities if you're interested
I really look forward to seeing this one, i however am not going be be any help, my issue is Data, which it seems you need the most.
Gl though mate
Do NZ Proud.
@Raszagul: Go
Cheers, i look forwards to finishing it!
Hey, actually the main people we need to join our team are custom modelers! I'm going to update the OP in a second but raz, do you have any experience in modelling?!
I one thought of an idea like this, but if I were to make it, I would have added a "Titan Mode" like BF2142 using the battlecruiser as the Titan. Just a suggestion ;)
@TheAhlias: Go
haha, yea we discussed this. At the moment we decided conquest as a game mode would be a good starting point, and would consider including that mode aswell as other favourites in future projects!