Grand Craft Auto [tentative name] is a map where Grand Theft Auto meets StarCraft 2! It will be complete with a campaign, mutiplayer action, and character customization! Aspects from both SC2 (RTS view, click-to-move, etc.) and GTA (skillshot-shooting, cars, etc.) will be present in GCA, as well as unique controls and features. I plan on having a detailed saving system, as well as some features from SIMS (buying houses, etc.)
What We Need
Please PM Via Mapster if you're interested. TĂș prefieres hablar en Espanol? No problema!
Terrain - Designing the City: The city [name undecided] will be set in the same timeframe as where the SC2 campaign left off, and in the same universe. It would be on a backwater world, where food and resources are scarce. The theme would be famine, disorder, and criminal rule (like some areas of Mexico). It would start off small for experimental and developmental purposes, but as map development continues it would grow and change indefinitely until, or even after the official release. Insides of buildings will be much as how it was in SCBW and Diable 3; different locations.
Modeling - Weaponless Models: The map would feature many different suits, suits required to be on the streets of such a dangerous city. I currently have weaponless models of most terran infantry units, however the attachment points for their weapons and their animations are mostly incorrect or flawed. All I have for now is a weaponless model of a specter, however it is flawed as well (see video). Minimal work is required of the modeler, simply correcting or detaching the weapons from certain models here and there is all that's required.
Data Editor - Detailing: There will be many different vehicles in GCA, and each type should have slightly different stats (turning rate, max speed, acceleration, etc.) Though I'd love to do these myself, I feel that my time would be best spent on the major development of the map [triggers]. This also requires minimal effort and time, however long-term committment would be prefered. Someone that I could contact whenever a new vehicle is added. Other tasks possible covered by data editor: unit movement, enemy AIs, and anything else one can think of to improve the map in a way I haven't thought of through data.
Conceptual Artist - Designing Storymode/Side Quests and Lore: I'd also love to spend the time to sit down and think out an entire storymode, however my time would again be better spent on the triggers. So this role would simply supply me with a detailed campaign (I'd also prefer someone who's willing to continually supply details to update the story mode and side quests) that I would trigger in myself.
Trigger Editor - Assistant: I intend to do all of the triggers myself, so that I can ensure everything is efficient and sturdy, however if someone would like to assist me in things such as adjusting UI and filling in templates (the more tedious tasks, like making weapons.)
Ideally, members would fill one or more roles listed above. If you feel that you could fill a role not listed above, feel free to contact me about it. Most roles won't require major effort or time; this being a side project is totally fine. Credit and responsibility would depend on effort given and skill level. I'm willing to the maps current development to anyone interested in joining upon request.*
How We Will Work
The prefered method of contact is Skype. Mic not required. The method of sharing will be decided later, but we will most likely use Dropbox. I will do almost all of the work, though I will not dictate what other members need to do, unless they want me to.
What I've Done So Far
Currently less than one week into development. Basic controls and foundation almost complete, not including convenience changes.
Video:
LOL , i'm creating a GTA Style map for Starcraft 2 ! It includes a load/unload system for vehicles , and non-fixed elevator , stoling cars , assaut bases/vehicles , polices , cash , and other ! I think i'm good in the terrain ( see the picture , my project is in alpha ) , but i don't know anything in the data/triggers editor :(
I was recently creating one, but i found it's just too much work. What i made was:
AI-controlled vehicles (can't have a GTA map without lots and lots of traffic u can crash into and steal (right-click on them))
Arrow (Up, down, left, right) movement when in cars (Yes you can drive backwards). If you dont press Up (or down while backing) your car loses speed. Can also break with space to slow down faster. When you break you ofcourse have tiretracks on the ground (doesnt look perfect).
Kill civilians you run over or be killed yourself if a civilian car run you over.
If you want to have a nice urban map backdrop without any effort: please take a look at my map: HercMerc Hometown. Its a pretty large and detailed map. All buildings dont have windows yet and all storefronts are not complete. I can finish it, on request.
If you want to use it in you gta clone, add a note somewhere that I made the map background :)
Grand Craft Auto
What It Is
Grand Craft Auto [tentative name] is a map where Grand Theft Auto meets StarCraft 2! It will be complete with a campaign, mutiplayer action, and character customization! Aspects from both SC2 (RTS view, click-to-move, etc.) and GTA (skillshot-shooting, cars, etc.) will be present in GCA, as well as unique controls and features. I plan on having a detailed saving system, as well as some features from SIMS (buying houses, etc.)
What We Need
Please PM Via Mapster if you're interested. TĂș prefieres hablar en Espanol? No problema!
Ideally, members would fill one or more roles listed above. If you feel that you could fill a role not listed above, feel free to contact me about it. Most roles won't require major effort or time; this being a side project is totally fine. Credit and responsibility would depend on effort given and skill level. I'm willing to the maps current development to anyone interested in joining upon request.*
How We Will Work
The prefered method of contact is Skype. Mic not required. The method of sharing will be decided later, but we will most likely use Dropbox. I will do almost all of the work, though I will not dictate what other members need to do, unless they want me to.
What I've Done So Far
Currently less than one week into development. Basic controls and foundation almost complete, not including convenience changes. Video:
Hi Charysmatic !
LOL , i'm creating a GTA Style map for Starcraft 2 ! It includes a load/unload system for vehicles , and non-fixed elevator , stoling cars , assaut bases/vehicles , polices , cash , and other ! I think i'm good in the terrain ( see the picture , my project is in alpha ) , but i don't know anything in the data/triggers editor :(
Contact me if you want !!
I was recently creating one, but i found it's just too much work. What i made was:
@LaxSalmon: Go
If you want to have a nice urban map backdrop without any effort: please take a look at my map: HercMerc Hometown. Its a pretty large and detailed map. All buildings dont have windows yet and all storefronts are not complete. I can finish it, on request.
If you want to use it in you gta clone, add a note somewhere that I made the map background :)
@LaxSalmon: Go