Hello everyone. I'm not a well known face in the modding community of StarCraft 2, but I've been in production of a map over the past few weeks which I hope will bring the aspects of some of the more popular maps out there and bring them into a competitive masterpiece.
Currently the teams revolve around a 3v3 environment. The goal is to include a spawning system in which every player trains units through a custom UI and pits them against the enemy every 10 seconds. These units will be categorized as melee, ranged, and armored. Each unit will have it's ups and downs, and every category its counter. Amidst the chaos of choosing the right units and knowing what your opponent is doing, there are 6 micro-commands available for each unit allowing you to control them mid-combat. This incorporates the micromanagement of a StarCraft II ladder match... without the 300 APM requirement.
This is a quick screenshot showing you the pre-alpha version of the UI and what the overall map layout looks like:
I'm looking for 5-10 testers, or enough people on my friends list at the same time to get a 6-person game going. Preferably, testers should be able to talk to me on Ventrilo and discuss the game and ideas as we play. The map is still in a very early stage and I'm hoping to get the best ideas into it before I even think about releasing it. So yes, I want to hear any opinions anyone has on it, from praise to brutal honesty. I want to know what you think as a tester and your job is to let me know. Hopefully it'll be a good time. Oh, and as a side note: I provide the cookies and milk.
Here is my StarCraft II info if you'd like to talk in-game:
Hello everyone. I'm not a well known face in the modding community of StarCraft 2, but I've been in production of a map over the past few weeks which I hope will bring the aspects of some of the more popular maps out there and bring them into a competitive masterpiece.
Currently the teams revolve around a 3v3 environment. The goal is to include a spawning system in which every player trains units through a custom UI and pits them against the enemy every 10 seconds. These units will be categorized as melee, ranged, and armored. Each unit will have it's ups and downs, and every category its counter. Amidst the chaos of choosing the right units and knowing what your opponent is doing, there are 6 micro-commands available for each unit allowing you to control them mid-combat. This incorporates the micromanagement of a StarCraft II ladder match... without the 300 APM requirement.
This is a quick screenshot showing you the pre-alpha version of the UI and what the overall map layout looks like:
http://img835.imageshack.us/img835/5517/61140036.png
I'm looking for 5-10 testers, or enough people on my friends list at the same time to get a 6-person game going. Preferably, testers should be able to talk to me on Ventrilo and discuss the game and ideas as we play. The map is still in a very early stage and I'm hoping to get the best ideas into it before I even think about releasing it. So yes, I want to hear any opinions anyone has on it, from praise to brutal honesty. I want to know what you think as a tester and your job is to let me know. Hopefully it'll be a good time. Oh, and as a side note: I provide the cookies and milk.
Here is my StarCraft II info if you'd like to talk in-game:
Name: SinisteRing
Character Code: 720
I'm also active on the BLGaming Public Ventrilo:
IP: 64.237.62.226
Port: 4274