Region EU
Timezone: Well Im the only person currently working on the project and I dont really have a fixed timetable.
Contact: mail,icq (and other ims), bnet, ts/skype - en/de preferred, fr/ita/esp possible rest google translate only :P
What do I do?: everything up to now :)
Time/week: maybe 5h a week for me but for several months now.
The map usually hovers between 100 and 300 hours of "popularity" which isnt too glorious but it is enough to attract random new players and keep rank 1 in the category and with an improved ui it could get quite a bit more probably.
What the map is all about:
4 players pick from 8 different heroes
Each hero has 4 active and 1 passive skill and 15+ talents (with up to 3 levels each) for the skills.
The map has 11 stages each stage contains 1 main quest and several optional quests. Most quests are "destroy the spawning building". The locations are the same each match only the building type and spawned unit type change. Other quests are escort/rescue quests and even a little "boss" fight.
To advance to the next stage you have to complete the main quest without losing the current base to the zerg attackers.
5 difficulty levels & rewards for playing.
The project could really use a skilled ui designer because apparently I'm really bad at it and so far Ive done everything as a 1 person team.
Current UI: I added some screen buttons to the default UI which open dialogs with default buttons. This works for me but others tell me it's ugly and not intuitive enough to work without a tutorial.
What you could do:
Update the talent, reward, teleport & upgrade ui. (currently screen button -> dialog with buttons)
Add other stuff to the ui which is currently only available via chat commands like the stats dialog.
Add new stuff like achievements or an intro
Change the default ui to something else
Update the "xp bar"
Region EU
Timezone: Well Im the only person currently working on the project and I dont really have a fixed timetable.
Contact: mail,icq (and other ims), bnet, ts/skype - en/de preferred, fr/ita/esp possible rest google translate only :P
What do I do?: everything up to now :)
Time/week: maybe 5h a week for me but for several months now.
The map usually hovers between 100 and 300 hours of "popularity" which isnt too glorious but it is enough to attract random new players and keep rank 1 in the category and with an improved ui it could get quite a bit more probably.
What the map is all about:
4 players pick from 8 different heroes
Each hero has 4 active and 1 passive skill and 15+ talents (with up to 3 levels each) for the skills.
The map has 11 stages each stage contains 1 main quest and several optional quests. Most quests are "destroy the spawning building". The locations are the same each match only the building type and spawned unit type change. Other quests are escort/rescue quests and even a little "boss" fight.
To advance to the next stage you have to complete the main quest without losing the current base to the zerg attackers.
5 difficulty levels & rewards for playing.
The project could really use a skilled ui designer because apparently I'm really bad at it and so far Ive done everything as a 1 person team.
Current UI: I added some screen buttons to the default UI which open dialogs with default buttons. This works for me but others tell me it's ugly and not intuitive enough to work without a tutorial.
What you could do:
Update the talent, reward, teleport & upgrade ui. (currently screen button -> dialog with buttons)
Add other stuff to the ui which is currently only available via chat commands like the stats dialog.
Add new stuff like achievements or an intro
Change the default ui to something else
Update the "xp bar"