If your interested in becoming a part of the project PM and I can give you additional information demo the map to you on BNet.
Recruiting
I am searching for a skilled data editor to develop heros and abilities for my third person space shooter.
About Myself
I have coded both first person and third person starcraft maps that were mostly on the trigger side of things. I have experience creating SC2Layout files to customize the UI. I have moderate experience with the data editor creating abilities and tweaking things here and there as needed.
About the Project
While the project is still in the elaboration phase, most of the core elements to gameplay have been determined. The game will provide a fun, customized, and action-based third person spaceship shooting experience. There will be two teams of players facing off while at the same time battling a third party computer controlled enemy. At the beginning of a game, each player will select a class of ship, and from there start with a basic set of abilities. As the player scores kills, they will earn credits toward upgrading their ship and abilities. Furthermore, from game to game players will unlock more base classes of ships to build upon.
Setting
The battle is set in deep space within the bounds of a mysterious space station.
Plot/Objectives
Still needs flushing out.
Controls:
Movement is accomplished through WASD keys and the mouse.
Space actives the ships boost.
Left click fires the primary weapon.
Right click fires the secondary weapon.
Shift actives the ships special.
Weapon System:
All weapons are pushed through with Data to increase game performance.
The primary weapon does low damage, but has unlimited ammo.
The secondary weapon does high damage, may have an extra effect, and has limited ammo.
The automatic weapon is handled by AI.
The special is ship class specific and is charged based primarily upon kills.
Spawns:
Each team has a 'Motheship' where they respawn, purchase upgrades, and can dock with which gives the docked player movement control over the mothership.
Space Shooter Project Pre-Alpha
(still haven't picked a name yet...)
If your interested in becoming a part of the project PM and I can give you additional information demo the map to you on BNet.
Recruiting
I am searching for a skilled data editor to develop heros and abilities for my third person space shooter.
About Myself
I have coded both first person and third person starcraft maps that were mostly on the trigger side of things. I have experience creating SC2Layout files to customize the UI. I have moderate experience with the data editor creating abilities and tweaking things here and there as needed.
About the Project
While the project is still in the elaboration phase, most of the core elements to gameplay have been determined. The game will provide a fun, customized, and action-based third person spaceship shooting experience. There will be two teams of players facing off while at the same time battling a third party computer controlled enemy. At the beginning of a game, each player will select a class of ship, and from there start with a basic set of abilities. As the player scores kills, they will earn credits toward upgrading their ship and abilities. Furthermore, from game to game players will unlock more base classes of ships to build upon.
Setting
The battle is set in deep space within the bounds of a mysterious space station.
Plot/Objectives
Still needs flushing out.
Controls:
Movement is accomplished through WASD keys and the mouse. Space actives the ships boost. Left click fires the primary weapon. Right click fires the secondary weapon. Shift actives the ships special.
Weapon System:
All weapons are pushed through with Data to increase game performance. The primary weapon does low damage, but has unlimited ammo. The secondary weapon does high damage, may have an extra effect, and has limited ammo. The automatic weapon is handled by AI. The special is ship class specific and is charged based primarily upon kills.
Spawns:
Each team has a 'Motheship' where they respawn, purchase upgrades, and can dock with which gives the docked player movement control over the mothership.