Thanks for the response. I tried a few things along the line that you suggested, including overwriting a texture; creating my own; and setting the file field of an existing texture to my texture. When trying to apply it (using "SelectTextureById" message), either nothing happens or my unit goes all black (usually nothing happens). Have you verified this works with full unit textures?
Thanks again, sorry if I'm not getting it :P
P.S. - I already tested the alternate skin by just overwriting the default skin and it does work.
Ideally what I would want is to be able to import another marine texture (like a camo skin, or whatever), and be able to use that in the same map as well as the original (not overwrite it), and without needing to import an extra marine model.
So, I guess in SC2, like in WC3, you have to completely overwrite the base texture of a model if you want to import a new one? Is there any way to use an alternate texture without overwriting? For example, having two different marine skins to choose from in-game, without importing a copy of the marine model. Thanks for any info.
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@NuneShelping: Go
Thanks for the response. I tried a few things along the line that you suggested, including overwriting a texture; creating my own; and setting the file field of an existing texture to my texture. When trying to apply it (using "SelectTextureById" message), either nothing happens or my unit goes all black (usually nothing happens). Have you verified this works with full unit textures?
Thanks again, sorry if I'm not getting it :P
P.S. - I already tested the alternate skin by just overwriting the default skin and it does work.
@NuneShelping: Go
Can you elaborate on that?
Ideally what I would want is to be able to import another marine texture (like a camo skin, or whatever), and be able to use that in the same map as well as the original (not overwrite it), and without needing to import an extra marine model.
So, I guess in SC2, like in WC3, you have to completely overwrite the base texture of a model if you want to import a new one? Is there any way to use an alternate texture without overwriting? For example, having two different marine skins to choose from in-game, without importing a copy of the marine model. Thanks for any info.