I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
Well right now I think I got the creation down. I use regions to load in the points and so I am using a point array of [84](regions)[47](maximum points) and then manually adding offsets where applicable.
What I really need to figure out now is how to make sure each room is reachable and that the doors leading to the next room (or basically that generate the next room) are also reachable.
If you wouldn't mind my asking, what is the basic premise you used?
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I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
Well right now I use the grid boxes via points for the system. Would that work?
As well, I'm still having a hard time even visualizing where I should start, let alone how to implement it fully.
Rollback Post to RevisionRollBack
I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
Its not so much actually converting the code verbatim into galaxy, but to convert it in a way that works with galaxy.
If I'm understanding you correctly, you can't do that. Am I right?
Rollback Post to RevisionRollBack
I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
I am really interested in creating dungeons and junk. Right now the skeletons of the system at set up. Walls can be placed, I have my doors at the ready ect, but the meat of this code is really hard for me.
Is there a cool guy on here who might be willing to help me out? I can sorta see where the coder is going with it...in chunks. But then again chunks do me little good.
Rollback Post to RevisionRollBack
I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
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@Ahli634: Go
Ah, got it.
I'm not sure if that would work with my system but I'll see what I can do.
@Mugen245: Go
Umm...okay?
@Ahli634: Go
Well right now I think I got the creation down. I use regions to load in the points and so I am using a point array of [84](regions)[47](maximum points) and then manually adding offsets where applicable.
What I really need to figure out now is how to make sure each room is reachable and that the doors leading to the next room (or basically that generate the next room) are also reachable.
If you wouldn't mind my asking, what is the basic premise you used?
@SoulTaker916: Go
Well right now I use the grid boxes via points for the system. Would that work?
As well, I'm still having a hard time even visualizing where I should start, let alone how to implement it fully.
@SoulTaker916: Go
Its not so much actually converting the code verbatim into galaxy, but to convert it in a way that works with galaxy.
If I'm understanding you correctly, you can't do that. Am I right?
I am really interested in creating dungeons and junk. Right now the skeletons of the system at set up. Walls can be placed, I have my doors at the ready ect, but the meat of this code is really hard for me.
Is there a cool guy on here who might be willing to help me out? I can sorta see where the coder is going with it...in chunks. But then again chunks do me little good.