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@ChoiYongkun: Go
Not with the tools available right now. The best thing you could do to reuse your skeleton is to rebind a new mesh and export individually.
@DrSuperEvil: Go
You keep saying that despite the fact there is no way to create .m3a's
@ChoiYongkun: Go
Not with the tools available right now. The best thing you could do to reuse your skeleton is to rebind a new mesh and export individually.
@DrSuperEvil: Go
You keep saying that despite the fact there is no way to create .m3a's