I used a pylon for this, labelled it as a phase prism, it "warps out" when allies are near (if there are no enemies) and Warps in when enemies are near. The warp out version is just a pylon with cloak and no footprint, the warp in version is the solid state form with a footprint to block movement.
course you could also have the "warp out" model as the warp in pylon effect, that could be cool too.
This was good for me cause it's also a square footprint, making it easy to be used vertical or horizontal.
I used a pylon for this, labelled it as a phase prism, it "warps out" when allies are near (if there are no enemies) and Warps in when enemies are near. The warp out version is just a pylon with cloak and no footprint, the warp in version is the solid state form with a footprint to block movement.
course you could also have the "warp out" model as the warp in pylon effect, that could be cool too.
This was good for me cause it's also a square footprint, making it easy to be used vertical or horizontal.