I'd have regions. You can set AI priorities for certain areas.
Maybe Tactical AI Filter Markers, Tactical AI flee
Wave add unit priority
Wave target add waypoint
Enable/disable AI option for unit
Issue AI order
One of those should work in some way.
I remember they had that thing in star craft 1 where you change the priority of a region to high or something. I think in this one it's numbers where the higher the number, the more important it is for the computer to go get. Something like that.
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Set Target (unitArea, region, player, unit, unit group,) for attack waves
I dare say that's your priority thing. Not sure. Maybe it will help?
I'd have regions. You can set AI priorities for certain areas.
Maybe Tactical AI Filter Markers, Tactical AI flee
Wave add unit priority
Wave target add waypoint
Enable/disable AI option for unit
Issue AI order
One of those should work in some way.
I remember they had that thing in star craft 1 where you change the priority of a region to high or something. I think in this one it's numbers where the higher the number, the more important it is for the computer to go get. Something like that.