I have a big problem that I've tried to solve for the whole day but I can't find the solution.
There is a unit in the data editor named: Jim Raynor (Sniper). This unit has the ability Penetrator Round, which fire a beam at target point that damage every enemy in the line.
I liked the design of the ability, so I decided to give this ability to another unit. For now, I only changed the model and the actor to fit the animation I wanted to see for the beam.
On this unit, the ability work. However, when I cast it, it do not shoot the beam at the specified target point like it always do for the Jim Raynor unit. Sometime, it shoot randomly at another distance, and I can't find the reason why it is doing this.
Can somebody help me find out what is causing this kind of behavior ? I changed nothing to the ability except the model and giving the specific animation to the other unit so the beam can be seen.
Thanks !
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Ok I found it.
Now you want me to remove the global:: reference and replace it by a Quad actor right ?
Hi there,
I can't find where the global reference is placed ? Also, do the Quad actor need to be a new one I've created for the new unit?
I would need some little help where to find those thing.
Thank you!
Hi there,
I have a big problem that I've tried to solve for the whole day but I can't find the solution.
There is a unit in the data editor named: Jim Raynor (Sniper). This unit has the ability Penetrator Round, which fire a beam at target point that damage every enemy in the line.
I liked the design of the ability, so I decided to give this ability to another unit. For now, I only changed the model and the actor to fit the animation I wanted to see for the beam.
On this unit, the ability work. However, when I cast it, it do not shoot the beam at the specified target point like it always do for the Jim Raynor unit. Sometime, it shoot randomly at another distance, and I can't find the reason why it is doing this.
Can somebody help me find out what is causing this kind of behavior ? I changed nothing to the ability except the model and giving the specific animation to the other unit so the beam can be seen.
Thanks !