Correct, or use the 3rd party M3 Exporter that usually packaged with the M3 Importer.
Unfortunately I am unaware of any such tutorials specifically for SC2 Portrait modeling. If you plan on doing full custom portraits, might want to look into zBrush, if you just want to make edits and tweaks, the same principles for regular modeling in 3DS Max should work.
Can you post an image of the issue you are receiving?
As far as I'm aware, the 3rd party M3 tools do not directly correlate with the SC2 Art tools. Materials / particles / cameras etc. have to be recreated with the Art Tools systems to function properly with the exporter.
To have the textures populate automatically, you could try extracting all the DDS files to your "...\Autodesk\3ds Max 2011\maps" folder using a MPQ Editor. I believe the files are housed in one of the "Base.SC2Assets"
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Formally Kinkycactus
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@kim743: Go
Correct, or use the 3rd party M3 Exporter that usually packaged with the M3 Importer.
Unfortunately I am unaware of any such tutorials specifically for SC2 Portrait modeling. If you plan on doing full custom portraits, might want to look into zBrush, if you just want to make edits and tweaks, the same principles for regular modeling in 3DS Max should work.
Formally Kinkycactus
@kim743: Go
Can you post an image of the issue you are receiving?
As far as I'm aware, the 3rd party M3 tools do not directly correlate with the SC2 Art tools. Materials / particles / cameras etc. have to be recreated with the Art Tools systems to function properly with the exporter.
To have the textures populate automatically, you could try extracting all the DDS files to your "...\Autodesk\3ds Max 2011\maps" folder using a MPQ Editor. I believe the files are housed in one of the "Base.SC2Assets"
Formally Kinkycactus