I've been messing around with splat actors for a few days now, I've found the most practical way to retexture them is with the "Texture By ID" method.
The main difference between "Texture By ID" for Splats vs Units is that Splats normally do not have a prefix. When setting up the Texture Declarations in the Model Tab, set Slot to main and Trigger on Substring to the model's default texture's file name.
I've also found that most Splats are set to AlphaAdd blend mode, causing them to glow, you can change them to AlphaBlend with a Hex Editor.
@Zolden: Go
Unfortunately I don't believe so, most of the blending modes "multiply" when stacking except for Opaque and AlphaBlend which simply Overlap.
Formally Kinkycactus
I've been messing around with splat actors for a few days now, I've found the most practical way to retexture them is with the "Texture By ID" method.
The main difference between "Texture By ID" for Splats vs Units is that Splats normally do not have a prefix. When setting up the Texture Declarations in the Model Tab, set Slot to main and Trigger on Substring to the model's default texture's file name.
I've also found that most Splats are set to AlphaAdd blend mode, causing them to glow, you can change them to AlphaBlend with a Hex Editor.
Formally Kinkycactus