- Open Material Editor
- add "SC2 Standard Material
- Under "Material Basic Parameters"
- change map type to "Mask" (default is "Specular")
- set "Alpha Test Threshold" to "1"
- check "2-Sided" ( if wings are a single image plane)
- Under "Material Texture Parameters"
- For "Diffuse" select "(SC2 Bitmap)"
- For "Bitmap:" choose map texture
- under "Color Operations" choose "Use RGB" (default is "Use RGBA")
- Return to Material Texture Parameters
- For "Alpha Mask" select "(SC2 Bitmap)"
- For "Bitmap:" choose map texture ( usually same as diffuse, make sure it has an alpha channel)
- under "Color Operations" choose "Use A" (default is "Use RGBA")
For a cleaner result I would recommend setting the blend mode to "Blend" (default "Opaque") in "Material Basic Parameters"
@Mikalowow: Go
If you are using 3ds Max:
- Open Material Editor
- add "SC2 Standard Material
- Under "Material Basic Parameters"
- change map type to "Mask" (default is "Specular")
- set "Alpha Test Threshold" to "1"
- check "2-Sided" ( if wings are a single image plane)
- Under "Material Texture Parameters"
- For "Diffuse" select "(SC2 Bitmap)"
- For "Bitmap:" choose map texture
- under "Color Operations" choose "Use RGB" (default is "Use RGBA")
- Return to Material Texture Parameters
- For "Alpha Mask" select "(SC2 Bitmap)"
- For "Bitmap:" choose map texture ( usually same as diffuse, make sure it has an alpha channel)
- under "Color Operations" choose "Use A" (default is "Use RGBA")
For a cleaner result I would recommend setting the blend mode to "Blend" (default "Opaque") in "Material Basic Parameters"
ref 3dsmax scene attached
Formally Kinkycactus