-When given the option between "3DS Max Bitmap" and "Custom Bitmap" choose "3DS Max bitmap", that just means its going to bring up the file browser with image formats that are compatible with 3DS Max.
-Verify that you are using a .DDS extension type image.
There is the possibility that it is the plugin itself, try importing and exporting a model without any alterations and see if the same issues pop up.
If that is the case try this older version (attached)
In the "Map Layers" Section of the "Starcraft 2" material, when you choose a map slot (example: "Diffuse Map") check to make sure you are using "Starcraft 2 Bitmap" as the map type. If you are still having issue please post a screenshot of your material's settings
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Formally Kinkycactus
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@Saburouta: Go
No prob, glad it worked.
Looks like your trying to add the model directly to the Actor node, the "CAtorModel_Model" should be referring to a Model Node not a model itself.
(*Recommend turning off View Raw Data for this*)
Go to the Models Tab, Duplicating the Raynor Marine node and double click the Art:Model input to bring up the browser to choose your model.
Now you can return to your Actor and use this entry in the Art:Model slot.
Formally Kinkycactus
@Saburouta: Go
oops, ya there's a slight typo in there. remove the "or" from line 3471 and it should function correctly.
As far as activation, if you goto the Help dropdown menu then click "About 3DS Max" it should bring up an info box with a button for registration.
Formally Kinkycactus
@Saburouta: Go
-When given the option between "3DS Max Bitmap" and "Custom Bitmap" choose "3DS Max bitmap", that just means its going to bring up the file browser with image formats that are compatible with 3DS Max.
-Verify that you are using a .DDS extension type image.
There is the possibility that it is the plugin itself, try importing and exporting a model without any alterations and see if the same issues pop up.
If that is the case try this older version (attached)
Formally Kinkycactus
@Saburouta: Go
hello,
In the "Map Layers" Section of the "Starcraft 2" material, when you choose a map slot (example: "Diffuse Map") check to make sure you are using "Starcraft 2 Bitmap" as the map type. If you are still having issue please post a screenshot of your material's settings
Formally Kinkycactus