There is a ton of info on the site already about get/set catalog field values.
They can take a bit of work to get used to but they are a very powerfull way to implement stuff prior to working out a data method.
I would suggest searching for "set catalog" on sc2mapster. It gives you a ton of a results and it will take you some reading.
For a simple test I suggest you
create a new map
Pre place a marine on your map
Pre place enemy structure on map
Create a trigger that responds to user chat message "-armor #" where it uses the second word in the message as a value to insert into your marine's weapons's damage.
That might be beyond your knowledge but its a good debug trick to learn (the chat command thing)
Im sure you can figure it out by reading through alot of the info already on the site if you search for it
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honestly .... structural integrity really doesnt improve with speed. The faster an object is moving in space the more likey a "smaller" particle is likely to tear through your hull........
create upgrade for the units called "ArmorFromSpeed" and set it so that the effect of the upgrade is improved armor
anyways depending on how many ships you plan to use I would start out by using a triggered system... that periodically checks say every 2 seconds... on how fast each players ship is moving, then do a calculation for how fast the ship is moving, after the calculation you can do a "set catalog field value" to adjust the armor increase from your custom upgrade. The "set catalog field value" requires you to specific which player it is for. So each players value you can different then the next
This might not work so well, if the player is intended to have a bunch of ships that get this movement speed to amor buff
Im sure you can do it in data but it may be extremely complicated.
Rollback Post to RevisionRollBack
Skype
KageNinpo = SN
My Libraries
DialogLeaderboard & TeamSort
My Projects
SPACEWAR Tribute
Infinite TD
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There is a ton of info on the site already about get/set catalog field values.
They can take a bit of work to get used to but they are a very powerfull way to implement stuff prior to working out a data method.
I would suggest searching for "set catalog" on sc2mapster. It gives you a ton of a results and it will take you some reading.
For a simple test I suggest you
Im sure you can figure it out by reading through alot of the info already on the site if you search for it
honestly .... structural integrity really doesnt improve with speed. The faster an object is moving in space the more likey a "smaller" particle is likely to tear through your hull........
create upgrade for the units called "ArmorFromSpeed" and set it so that the effect of the upgrade is improved armor anyways depending on how many ships you plan to use I would start out by using a triggered system... that periodically checks say every 2 seconds... on how fast each players ship is moving, then do a calculation for how fast the ship is moving, after the calculation you can do a "set catalog field value" to adjust the armor increase from your custom upgrade. The "set catalog field value" requires you to specific which player it is for. So each players value you can different then the next
This might not work so well, if the player is intended to have a bunch of ships that get this movement speed to amor buff
Im sure you can do it in data but it may be extremely complicated.