Hurray for something GUI doesn't seem to be capable of - sorry, chap.
But behold the might of Galaxy, there is a simple solution:
Add a Weapon Via String Events Game - Player Any Player types a chat message containing "@addweapon", matching Partially Local Variables weaponName = (Word 2 of (Entered chat string)) <String> Conditions (Word 1 of (Entered chat string)) == "@addweapon" Actions Unit - Add lv_weaponName to (your selected unit) using turret Fixed Right
As a weapon you select Custom Script and then enter the name of the string variable that holds the weapon string (add a lv_ in front of it).
S3rius pretty sure you can just use the "convert game link" to string and add the weapon through gui. This should work with out scripting.
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this guys problem is when he does change the catalog value it does it for all units where as he just wants it for one unit.....
This would be possible by making a dummy weapon and just using combat behaviors to set off the different weapon types.
I answered a similiar topic like this a few minutes ago. Ah this topic author posted a new thread thats the one I answered.
S3rius pretty sure you can just use the "convert game link" to string and add the weapon through gui. This should work with out scripting.
@ShakiShingi: Go
Your post makes no sense.
If your doing a get catalog feild value it would be
Weapon , weapon name, field value name / array value position if the field is an array of values