first of all.... why are you using the "any unit attacked" event rather then "any unit dies"
second.... why in the death trigger do you have "incapacitated = true"
what is the point of the incapacitated behavior?
do you handle any of the damage to the hero through triggers?
also .... your unit dies trigger is running twice after the unit is dead as you can see from your "unit will revive in 15 seconds message" it appears twice .... I suggest you verify the the trigger has not already run using a boolean variable for each player
also when they die to range you will notice the hp bar shows that the unit still has health...... so something obviously is running out of order..... maybe we need to see more of your triggers.......
I believe you may be applying the incapacitated behavior at the wrong time..... which would cause exactly what your seeing because of the way your death trigger works.....
@chriachrias: Go
first of all.... why are you using the "any unit attacked" event rather then "any unit dies"
second.... why in the death trigger do you have "incapacitated = true"
what is the point of the incapacitated behavior?
do you handle any of the damage to the hero through triggers?
also .... your unit dies trigger is running twice after the unit is dead as you can see from your "unit will revive in 15 seconds message" it appears twice .... I suggest you verify the the trigger has not already run using a boolean variable for each player
also when they die to range you will notice the hp bar shows that the unit still has health...... so something obviously is running out of order..... maybe we need to see more of your triggers.......
I believe you may be applying the incapacitated behavior at the wrong time..... which would cause exactly what your seeing because of the way your death trigger works.....