Hello well .... Theres alot of things in the game that are units but you prolly dont think of them as units. Such as missiles and stuff.
I would suggest putting in a debugger statement on the first action line of the trigger
Text Messsage (convert (game link to string (type of unit(triggering unit)))
This will tell you all the units your trigger is picking up on. Adding additional conditions to the Events Conditions will help reduce lag greatly. Possibly try.
Owner of (killing unit) != 15
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@Bladien: Go
Hello well .... Theres alot of things in the game that are units but you prolly dont think of them as units. Such as missiles and stuff.
I would suggest putting in a debugger statement on the first action line of the trigger
Text Messsage (convert (game link to string (type of unit(triggering unit)))
This will tell you all the units your trigger is picking up on. Adding additional conditions to the Events Conditions will help reduce lag greatly. Possibly try. Owner of (killing unit) != 15