Example?
One thing i can think of maybe is if your unit has killed say 50+
zerglings that the specific unit gains +25% damage to zerglings
But any new unit created of that same type does not get the increase
until it has killed 50 itself.
he was talking about counting how many units a player killed. Not how many a unit has killed.
Rollback Post to RevisionRollBack
Skype
KageNinpo = SN
My Libraries
DialogLeaderboard & TeamSort
My Projects
SPACEWAR Tribute
Infinite TD
Well actually you can use the custom value as it has an index just like
an array.
If you would make a trigger that defines a unit type per index number in
the custom value you can store the kill count per unit type
Why would you increment a value on a unit.... when you can just increment a global variable.... unless you want him to place a unit on the map and its only purpose is to hold a custom value of all the units of that type that has been killled. Thats a dumb way to do it.
Rollback Post to RevisionRollBack
Skype
KageNinpo = SN
My Libraries
DialogLeaderboard & TeamSort
My Projects
SPACEWAR Tribute
Infinite TD
Simplest way could be to increase one of the unit's custom values every
time it kills a unit. So when a unit dies, add 1 to the killing unit's
custom value 0 (for example) and then you can just get a unit's custom
value 0 to see how many units it has killed. The custom values are Reals
so you need to do a real to integer conversion.
He wants to know how many "zerglings" a player has killed. Not how many a unit has killed.
Youd need a variable to increment every time the player kills a unit of a specific "type"
Rollback Post to RevisionRollBack
Skype
KageNinpo = SN
My Libraries
DialogLeaderboard & TeamSort
My Projects
SPACEWAR Tribute
Infinite TD
he was talking about counting how many units a player killed. Not how many a unit has killed.
Why would you increment a value on a unit.... when you can just increment a global variable.... unless you want him to place a unit on the map and its only purpose is to hold a custom value of all the units of that type that has been killled. Thats a dumb way to do it.
He wants to know how many "zerglings" a player has killed. Not how many a unit has killed.
Youd need a variable to increment every time the player kills a unit of a specific "type"
Umm you cant. You would have to count this yourself.
Unless its stored some where specific, which I dont believe it is.