1. you have to preplace both the bridges in your map, and make the workable one "innitially hidden" you can do this by right clicking on it and going to properties.
you then need a trigger to run when oyu need it and do actions
actor - send message to broken bridge to hide
actor - send message to bridge visible.
2. set variable - bounty to unit - properties - current life
player - modify players minerals add bounty
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1. you have to preplace both the bridges in your map, and make the workable one "innitially hidden" you can do this by right clicking on it and going to properties.
you then need a trigger to run when oyu need it and do actions
actor - send message to broken bridge to hide
actor - send message to bridge visible.
2. set variable - bounty to unit - properties - current life
player - modify players minerals add bounty