Glad you got it figured out! I was in the same boat as you just a couple of weeks ago and several members of the community helped me, just passing it along where I can.
I didn't have 3ds max open so I misused some terms there. What I meant was change the material parameter from specular to mask, set the diffuse texture to rgb, then set the alpha mask to the same texture with a instead of rgba. That should allow the transparency. If you want to zip your mopaq model and textures and attach to a message. I can take a look at them, maybe I can save some trouble if I can actually work with the files.
The red you are seeing with rgba is actually the team color I mentioned
If your model looks like the attached screen shot the textures can not be loaded. Usually for me this has been the result of moving texture files on my hard drive, when not using mopaq paths. Another possibility is invalid file format. I recommend placing the textures in the assets/textures path within the map file, and using mopaq paths. That should also clear up the error message.
If I remember correctly you will need to exit the map editor and reload in order for the changes to take effect.
If you want to make a transparent texture on the material I believe you will need to change the material paramaters from diffuse to alpha, then set up an alpha mask. The alpha on the diffuse texture is used for adding team colors to the model
@PharaonicAssault: Go
Glad you got it figured out! I was in the same boat as you just a couple of weeks ago and several members of the community helped me, just passing it along where I can.
I didn't have 3ds max open so I misused some terms there. What I meant was change the material parameter from specular to mask, set the diffuse texture to rgb, then set the alpha mask to the same texture with a instead of rgba. That should allow the transparency. If you want to zip your mopaq model and textures and attach to a message. I can take a look at them, maybe I can save some trouble if I can actually work with the files.
The red you are seeing with rgba is actually the team color I mentioned
If your model looks like the attached screen shot the textures can not be loaded. Usually for me this has been the result of moving texture files on my hard drive, when not using mopaq paths. Another possibility is invalid file format. I recommend placing the textures in the assets/textures path within the map file, and using mopaq paths. That should also clear up the error message.
If I remember correctly you will need to exit the map editor and reload in order for the changes to take effect.
If you want to make a transparent texture on the material I believe you will need to change the material paramaters from diffuse to alpha, then set up an alpha mask. The alpha on the diffuse texture is used for adding team colors to the model
Are you getting any warnings when you import the model?
Also have you tried using mopaq paths? If you don't use them the game will look for the texture in the source folder instead of game files.
The only other thing I can think of that may cause that issue is if the team color is white and you are using rgba instead of rgb for the diffuse map