Thanks for pointing me to that! After I saw your post I also found a very helpful video tutorial he created as well. Between this tutorial and Taylormouse's I think I should be able to do exactly what I want. I never would have thought I needed to apply a material to the particle emitter, it makes sense now but I still have a lot to learn.
Looking at the art tools examples the protoss zealot and high templar use ribbons to animate their nerve tendrils. But I have not been able to figure out how they work. I am running into a similar situation with the protoss death animation. I am able to import blizzard's particle effects, but if I try to create my own they don't function. Has anyone done a tutorial on the particle/ribbon systems or the death animations? Or is there a better reference than the art tools documentation?
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@JacktheArcher: Go
Thanks for pointing me to that! After I saw your post I also found a very helpful video tutorial he created as well. Between this tutorial and Taylormouse's I think I should be able to do exactly what I want. I never would have thought I needed to apply a material to the particle emitter, it makes sense now but I still have a lot to learn.
Looking at the art tools examples the protoss zealot and high templar use ribbons to animate their nerve tendrils. But I have not been able to figure out how they work. I am running into a similar situation with the protoss death animation. I am able to import blizzard's particle effects, but if I try to create my own they don't function. Has anyone done a tutorial on the particle/ribbon systems or the death animations? Or is there a better reference than the art tools documentation?