I usually create a different player for all spawned enemies.
Event: (Unit) Dies
Variables: None
Conditions: None
Actions: 1. Create (#) (Unit) for Player (#) with (Point) facing (Triggering Unit)
2. Enable Suicide for (Last Created Units)
3. Suicide all Player (#) units
The computer will send all its units to the nearest enemy and attack.
I usually create a different player for all spawned enemies.
Event: (Unit) Dies
Variables: None
Conditions: None
Actions: 1. Create (#) (Unit) for Player (#) with (Point) facing (Triggering Unit)
2. Enable Suicide for (Last Created Units)
3. Suicide all Player (#) units
The computer will send all its units to the nearest enemy and attack.
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