I set emitters for blood splat and stuff, but I still don't see the color when I preview it...
Could you explain how to properly assign the material to particle emitters? I simply drag and drop from the material editor and I wonder if that's the right way.
Also, how can I copy the emitter from the sample and paste it on my model? I think it will be much easier than creating one of my own.
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I did 'save selected' for the particles and merged them with my own model and have them assigned with material, but it still doesn't work. Do I need to set particular key frames for them?
So I have managed to create the particle by imitating what was done on the sample, but should I connect it to the blood texture(as .tga file) via material editor manually? I tried export preview and I still don't see any blood splat or mist.
I have made a custom death animation of a unit, following the Art Tools tutorial by Blizzard, but I have no idea how to add blood splat effects to it. I guess I should add a node just like spot lights for projector, but it seems the tutorial does not cover it. Could you please help?
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@ZombieZasz: Go
You are my lifesaver.
Thank you so much!!
I set emitters for blood splat and stuff, but I still don't see the color when I preview it... Could you explain how to properly assign the material to particle emitters? I simply drag and drop from the material editor and I wonder if that's the right way.
Also, how can I copy the emitter from the sample and paste it on my model? I think it will be much easier than creating one of my own.
-----I did 'save selected' for the particles and merged them with my own model and have them assigned with material, but it still doesn't work. Do I need to set particular key frames for them?
Ok, Thank you!
I will try that.
Thanks, ZombieZasz & TaylorMouse.
So I have managed to create the particle by imitating what was done on the sample, but should I connect it to the blood texture(as .tga file) via material editor manually? I tried export preview and I still don't see any blood splat or mist.
I have made a custom death animation of a unit, following the Art Tools tutorial by Blizzard, but I have no idea how to add blood splat effects to it. I guess I should add a node just like spot lights for projector, but it seems the tutorial does not cover it. Could you please help?