1. Selection causes units listed in an array to move or position themselves at designated points close to the captain unit. Selection is cleared and reverted to the captain unit.
2. Units attack units within an area around the target of the captain unit's attack/ability.
3. Captain units hold specific abilities that set up units to follow a certain formation, or call reinforcements.
Key elements:
Variable for captain,
Variable array for squad members,
Function to keep track of reinforcements/dead members.
Edit: Why is it difficult to enter new lines here?
I have one but haven't implemented it yet.
Using triggers:
1. Selection causes units listed in an array to move or position themselves at designated points close to the captain unit. Selection is cleared and reverted to the captain unit.
2. Units attack units within an area around the target of the captain unit's attack/ability.
3. Captain units hold specific abilities that set up units to follow a certain formation, or call reinforcements.
Key elements:
Variable for captain, Variable array for squad members, Function to keep track of reinforcements/dead members.
Edit: Why is it difficult to enter new lines here?
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