[6/22/2016 10:13:34 PM] Warning: Cutscenes: Texture 'C:\Users\Deren\Desktop\sc2 Modding\2016\Assets\Models\test\Flame3Blue_R1.dds' does not reference a file in an archive and cannot be loaded.
textures on models work, but particles don't work.
Rollback Post to RevisionRollBack
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
I loaded the example files. The Sentry death, and previewed the asset. It wasn't showing the explosion, the fireblue texture, so I delete all other objects aside from the particle emitter.
The only way to have it display is if I export the particle, make dds, import both into the editor and play it as an m3 like a completed asset.
This is obviously a problem especially if I'm still building the particle from scratch.
The error that pops when, after pressing preview, is that the cutscene editor says the texture is not in the database or something.
I tried exporting with make dds, cache dds, then presssing preview again, and nothing.
How do you usually build a particle without problems?
Rollback Post to RevisionRollBack
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
To post a comment, please login or register a new account.
I tried renaming the dds without numbers and it now works.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
I've also done use mopaq path, running the editor with a new map before preview, etc.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
it says:
[6/22/2016 10:13:34 PM] Warning: Cutscenes: Texture 'C:\Users\Deren\Desktop\sc2 Modding\2016\Assets\Models\test\Flame3Blue_R1.dds' does not reference a file in an archive and cannot be loaded.
textures on models work, but particles don't work.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
I loaded the example files. The Sentry death, and previewed the asset. It wasn't showing the explosion, the fireblue texture, so I delete all other objects aside from the particle emitter.
The only way to have it display is if I export the particle, make dds, import both into the editor and play it as an m3 like a completed asset.
This is obviously a problem especially if I'm still building the particle from scratch.
The error that pops when, after pressing preview, is that the cutscene editor says the texture is not in the database or something.
I tried exporting with make dds, cache dds, then presssing preview again, and nothing.
How do you usually build a particle without problems?
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.