Crit effect executing instead of eeapon's primary effect. So if you want it to deal double damage you can create second effect with damage amount 50, instead of 25 for example and put it to effect critical field. But you can fire any type of effect with that, including apply behaviour, set, persistant, etc. The approach u suggested was a workaround before they made official support for this, but that was not so good.
Use triggers for that. Data wont allow you to create like 3.75 or 2.33 multipliers. With some wierd approaches you can create critical strikes with integer multipliers in data, but it sucks.
Crit effect executing instead of eeapon's primary effect. So if you want it to deal double damage you can create second effect with damage amount 50, instead of 25 for example and put it to effect critical field. But you can fire any type of effect with that, including apply behaviour, set, persistant, etc. The approach u suggested was a workaround before they made official support for this, but that was not so good.
Apply buff is useless because it will increase damage from all sources, or you should set it for each possible weapon effect that is kind of messy
http://www.sc2mapster.com/forums/development/data/57360-critical-strike-in-2-0-10/ this
Use triggers for that. Data wont allow you to create like 3.75 or 2.33 multipliers. With some wierd approaches you can create critical strikes with integer multipliers in data, but it sucks.