they use 3ds max but they have a squadron of coders which expand it functionality drasticaly by creating whatever tool artists need for modelling. I'm sure they have a shitload of custom tools for 3dsmax that you may've only dream of. At the moment i gave 3dsmax a try (2011) it was worse than XSI for poly modeling from scratch. However i'm sure now noone use that except for hard surface modeling. Ppl use just Zbrush + retopology. Basicaly just use whatever programm offers best retopology + UV tools. This is the only thing matter in 2016
they use 3ds max but they have a squadron of coders which expand it functionality drasticaly by creating whatever tool artists need for modelling. I'm sure they have a shitload of custom tools for 3dsmax that you may've only dream of. At the moment i gave 3dsmax a try (2011) it was worse than XSI for poly modeling from scratch. However i'm sure now noone use that except for hard surface modeling. Ppl use just Zbrush + retopology. Basicaly just use whatever programm offers best retopology + UV tools. This is the only thing matter in 2016