Attempted the 2nd map on solo once. Wasn't able to get past the 2nd beacon. I also didn't use the flashbang though which probably would have helped. Some notes:
- Engineer - still has the Herc tooltip.
- Dr Munro - no portrait
- The repair drone didn't seem to be healing anything. I could be wrong but I didn't see any healing animations coming from it.
- I think Dr. Munro becomes neutral and invulnerable during the holdout portions. Not a huge deal, but after losing my entire army, I had to sit around until the timer expired for the Dr to become allied again and die. Have him remain stationary, keep him allied, but not vulnerable. The enemy should still prioritize your units with an attack.
- The voice acting has definitely improved since I played the first map.
- I like the addition of the different abilities throughout the mission.
- Adding doodads, foliage, etc. to these maps would help a great bit for the overall feel. As of now they look a bit plain.
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Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
I played this solo last night so I'm not sure if you had updated map or not since TChosenOne played it. The attack waves were no joke. I had 2 planetary fortresses with bunker support on each side and turrets on the top and bottom (which were needed for the amount of units pushing through). I'm not saying that it was too difficult or too easy - you really have to play the map yourself and decide. Do you want the maps to get progressively harder as the campaign goes on or do you want a consistent difficulty across all maps?
One thing I would change is the spawning of enemy units. Try to make it so the enemy actually builds units from structures and not spawned instantly in the middle of their base. Or at least have the units spawned somewhere off screen. It's quite demoralizing when you are breaking into an enemy base only to have 20 or so units spawn right on top of you. I noticed someone else had left a comment on the Arcade page pertaining to this as well.
Add a hero health bar for the doctor/scientist so it's easier to see if he is getting low on health. You could even copy what Mass Recall does with their audible notification when a hero's health dips below a certain percentage. I feel like this is especially important on the arcade where you cannot save. Maybe think about using fail safes in future missions (similar to what OutsiderXE did with Shadow of the Xel'Naga).
The voice overs need to be louder in my opinion. Try to match the volume levels in a Blizzard map. I could barely here the Protoss voice over. Valerian's vioce over should be stronger. He doesn't sound like someone who is in charge.
Rollback Post to RevisionRollBack
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
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Attempted the 2nd map on solo once. Wasn't able to get past the 2nd beacon. I also didn't use the flashbang though which probably would have helped. Some notes:
- Engineer - still has the Herc tooltip.
- Dr Munro - no portrait
- The repair drone didn't seem to be healing anything. I could be wrong but I didn't see any healing animations coming from it.
- I think Dr. Munro becomes neutral and invulnerable during the holdout portions. Not a huge deal, but after losing my entire army, I had to sit around until the timer expired for the Dr to become allied again and die. Have him remain stationary, keep him allied, but not vulnerable. The enemy should still prioritize your units with an attack.
- The voice acting has definitely improved since I played the first map.
- I like the addition of the different abilities throughout the mission.
- Adding doodads, foliage, etc. to these maps would help a great bit for the overall feel. As of now they look a bit plain.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
I played this solo last night so I'm not sure if you had updated map or not since TChosenOne played it. The attack waves were no joke. I had 2 planetary fortresses with bunker support on each side and turrets on the top and bottom (which were needed for the amount of units pushing through). I'm not saying that it was too difficult or too easy - you really have to play the map yourself and decide. Do you want the maps to get progressively harder as the campaign goes on or do you want a consistent difficulty across all maps?
One thing I would change is the spawning of enemy units. Try to make it so the enemy actually builds units from structures and not spawned instantly in the middle of their base. Or at least have the units spawned somewhere off screen. It's quite demoralizing when you are breaking into an enemy base only to have 20 or so units spawn right on top of you. I noticed someone else had left a comment on the Arcade page pertaining to this as well.
Add a hero health bar for the doctor/scientist so it's easier to see if he is getting low on health. You could even copy what Mass Recall does with their audible notification when a hero's health dips below a certain percentage. I feel like this is especially important on the arcade where you cannot save. Maybe think about using fail safes in future missions (similar to what OutsiderXE did with Shadow of the Xel'Naga).
The voice overs need to be louder in my opinion. Try to match the volume levels in a Blizzard map. I could barely here the Protoss voice over. Valerian's vioce over should be stronger. He doesn't sound like someone who is in charge.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.