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forgot abut that. going to try it with a second blocking buff
edit: okay this works.
the set is now applying two buffs. the set has a validator for the second buff with 1.0 duration.
Now I've only one problem left, if a unit dies I'm getting additional beams to dying units
edit2: moved the damage to the bottom of the set, now it works
I've tried something to improve it but it doesn't work properly.
I've change the Buff Effect Search from final to initital. duration 1.0.
I've created a new validator behavior to count CL Buff and added this to the search. but it is buggy :(
The idea behind it is that all jumps are created instantly and he can't jump back.
if there is only one target, will it eat the full dmg of all 6 bounces?
forgot abut that. going to try it with a second blocking buff
edit: okay this works.
the set is now applying two buffs. the set has a validator for the second buff with 1.0 duration.
Now I've only one problem left, if a unit dies I'm getting additional beams to dying units
edit2: moved the damage to the bottom of the set, now it works
I've tried something to improve it but it doesn't work properly.
I've change the Buff Effect Search from final to initital. duration 1.0.
I've created a new validator behavior to count CL Buff and added this to the search. but it is buggy :(
The idea behind it is that all jumps are created instantly and he can't jump back.
if there is only one target, will it eat the full dmg of all 6 bounces?