You will probably want either a Behavior if your damaging a single unit or a Create Presistent if your damaging an area.
You will need a Damage Effect as well for both methods so create one of those, set the Combat - Amount to the x damage every second you want.
So using the Behavior method:
Your ability effect should be Apply Behavior. Unless you want to fire a missile, then the Apply Behavior should be the impact effect for the missile effect.
In your Behavior - Buff just set the Effect - Periodic to the Damage Effect you created earlier(which is sounds like you already did this part), then you need to set the Duration to how long you want the debuff to last and set the Stats - Period to how long between ticks of damage will happen... 1 being every second, 2 every 2 seconds, ect....
Persistent method:
Almost exactly the same as before... Make a Create Persistent Effect, set the Period Count to how many times you want the damage to occur. Under Effect - Period Effects your going to need a Search Area Effect.. Under the Search - Areas + you will need to create a new one, set the radius and find your Damage Effect and add it. Back to the Persistent Effect, under Period Durations it works just like Stats - Period for Behaviors... just put in how long you want to wait before the next tick of damage occurs.
It will be especially important for the Search - Search Filters to be set to exclude Player and Ally, otherwise it will hurt you. However even going with the Apply Behavior way it will be an important habit to set your Abilities - Target Filters anyway.
GL!
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You will probably want either a Behavior if your damaging a single unit or a Create Presistent if your damaging an area.
You will need a Damage Effect as well for both methods so create one of those, set the Combat - Amount to the x damage every second you want.
So using the Behavior method: Your ability effect should be Apply Behavior. Unless you want to fire a missile, then the Apply Behavior should be the impact effect for the missile effect. In your Behavior - Buff just set the Effect - Periodic to the Damage Effect you created earlier(which is sounds like you already did this part), then you need to set the Duration to how long you want the debuff to last and set the Stats - Period to how long between ticks of damage will happen... 1 being every second, 2 every 2 seconds, ect....
Persistent method: Almost exactly the same as before... Make a Create Persistent Effect, set the Period Count to how many times you want the damage to occur. Under Effect - Period Effects your going to need a Search Area Effect.. Under the Search - Areas + you will need to create a new one, set the radius and find your Damage Effect and add it. Back to the Persistent Effect, under Period Durations it works just like Stats - Period for Behaviors... just put in how long you want to wait before the next tick of damage occurs.
It will be especially important for the Search - Search Filters to be set to exclude Player and Ally, otherwise it will hurt you. However even going with the Apply Behavior way it will be an important habit to set your Abilities - Target Filters anyway.
GL!