ROFL cant believe this... wanna slap the developers of this editor!
The problem was, the destroy event was linked to the old damage/create persistent effect in serveral places, but in some actors it was correctly set to the copied content...
I want to reuse the attack beam of the sentry unit...
So i started creating a new tower as usual (copy photon cannon, change models, tweak stats/cost/etc.)
Removed Photon weapon + turret
Added Auto-Turret as turret.
Copied Disruption Beam from Sentry and attached it to my tower.
And now its going to be crazy:
If i attach the ORIGINAL sentry beam to my tower, it acts like this:
As u can see, there is only ONE beam for ONE tower at the same time! This is the required behaviour of the beam!
BUT!
If i COPY the original Beam (just COPY, dont modify ANYthing), and attach it to my tower as weapon, it acts crazy like this:
What is the problem here? I didnt modify anything, so it should work as expected, what have i done wrong?
ROFL cant believe this... wanna slap the developers of this editor!
The problem was, the destroy event was linked to the old damage/create persistent effect in serveral places, but in some actors it was correctly set to the copied content...
Thank you VERY much for ur help :)
I made a custom tower for my tower defense map...
I want to reuse the attack beam of the sentry unit... So i started creating a new tower as usual (copy photon cannon, change models, tweak stats/cost/etc.) Removed Photon weapon + turret Added Auto-Turret as turret.
Copied Disruption Beam from Sentry and attached it to my tower.
And now its going to be crazy:
If i attach the ORIGINAL sentry beam to my tower, it acts like this:
As u can see, there is only ONE beam for ONE tower at the same time! This is the required behaviour of the beam!
BUT!
If i COPY the original Beam (just COPY, dont modify ANYthing), and attach it to my tower as weapon, it acts crazy like this:
What is the problem here? I didnt modify anything, so it should work as expected, what have i done wrong?