I honestly don't even know when the turret Actors are being created (not to mention how to destroy them). The only Event listed under AutoTurretTurret (both of my towers are based off the Auto Turret unit) is:
TurretEnable.AutoTurret
-Create
Events+ still causes me a lot of headaches.. Any insights would be appreciated.
Yes it's a morph. The upgraded unit has a turret (the same one as the normal unit). I tried putting in another one, but no luck there either.
I think it's probably an actor issue since the tower attacks, it just doesn't turn towards it's target (or spin idly). It also works fine if I drop the upgraded unit into the map directly.
Thanks for the reply. I don't quite understand what your suggesting though. The tower and it's upgrade are using separate duplicates of the Auto-Turret actor. They each have their own weapon, but both use the default Auto Turret turret. AM I supposed to be setting an attachment somewhere?
In game, the weapons upgrade (and deal their proper damage).
If built before or during the game it works fine, but when upgraded into it just faces forward. Still attacks but does not turn idly or to face it's target.
I'm guessing it's some missing Actor Event, but I can't find it. Any ideas? Help would be appreciated. -Thanks
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@DrSuperEvil: Go
Yes, has a TurretZ.
I honestly don't even know when the turret Actors are being created (not to mention how to destroy them). The only Event listed under AutoTurretTurret (both of my towers are based off the Auto Turret unit) is: TurretEnable.AutoTurret -Create
Events+ still causes me a lot of headaches.. Any insights would be appreciated.
@Demtrod: Go
Yes it's a morph. The upgraded unit has a turret (the same one as the normal unit). I tried putting in another one, but no luck there either.
I think it's probably an actor issue since the tower attacks, it just doesn't turn towards it's target (or spin idly). It also works fine if I drop the upgraded unit into the map directly.
@Argutaris: Go
Thanks for the reply. I don't quite understand what your suggesting though. The tower and it's upgrade are using separate duplicates of the Auto-Turret actor. They each have their own weapon, but both use the default Auto Turret turret. AM I supposed to be setting an attachment somewhere?
In game, the weapons upgrade (and deal their proper damage).
If built before or during the game it works fine, but when upgraded into it just faces forward. Still attacks but does not turn idly or to face it's target.
I'm guessing it's some missing Actor Event, but I can't find it. Any ideas? Help would be appreciated. -Thanks