Instead of triggers you could use data.You can use the Xel'Naga tower as a base to work with (Take control of area). Then create a behavior that uses an effect to modify player resources periodically.
1. Make a duplicate of the Xel'Naga tower (The tower capture ability is the key)
2. Create a new behavior and name it. Add this behavior to the duplicated tower.
3. Create a"modify player" effect . Under resources, add 1 (or any other amount) to minerals.
4. Go to your behavior and add this effect into the "periodic" section.
5. Set behavior period to "1" (or more based on how frequently minerals should be recieved).
Instead of triggers you could use data.You can use the Xel'Naga tower as a base to work with (Take control of area). Then create a behavior that uses an effect to modify player resources periodically.
1. Make a duplicate of the Xel'Naga tower (The tower capture ability is the key)
2. Create a new behavior and name it. Add this behavior to the duplicated tower.
3. Create a"modify player" effect . Under resources, add 1 (or any other amount) to minerals.
4. Go to your behavior and add this effect into the "periodic" section.
5. Set behavior period to "1" (or more based on how frequently minerals should be recieved).
6. Test and modify to your liking