So you know how many times you killed say a zergling. What then post it on the leaderboard or something so we can all players can see you killed zerglings? I doubt that will add to any form of game play.
Im thinking one step ahead and going for what would i use this data for and when i think of that then how to gather the data in the most efficient way without creating extra variables.
Unit custom values are there if you want or not. Custom global variable are always an addition to your map and thus reserves memory for actually nothing.
I find it amusing how many people horde up on global variables and arrays and loops that make any real programmer wanna cry.
Please dont try to discredit people giving something extra to really help.
Example?
One thing i can think of maybe is if your unit has killed say 50+ zerglings that the specific unit gains +25% damage to zerglings
But any new unit created of that same type does not get the increase until it has killed 50 itself.
Well actually you can use the custom value as it has an index just like an array.
If you would make a trigger that defines a unit type per index number in the custom value you can store the kill count per unit type
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So you know how many times you killed say a zergling. What then post it on the leaderboard or something so we can all players can see you killed zerglings? I doubt that will add to any form of game play.
Im thinking one step ahead and going for what would i use this data for and when i think of that then how to gather the data in the most efficient way without creating extra variables.
Unit custom values are there if you want or not. Custom global variable are always an addition to your map and thus reserves memory for actually nothing.
I find it amusing how many people horde up on global variables and arrays and loops that make any real programmer wanna cry.
Please dont try to discredit people giving something extra to really help.
Example?
One thing i can think of maybe is if your unit has killed say 50+ zerglings that the specific unit gains +25% damage to zerglings
But any new unit created of that same type does not get the increase until it has killed 50 itself.
Well actually you can use the custom value as it has an index just like an array.
If you would make a trigger that defines a unit type per index number in the custom value you can store the kill count per unit type