AllowTriggerToBeSkippedOptions:Action,NativeReturnType:(None)ParametersPlayers=(Allplayers)<PlayerGroup>RequiredCount=All<Integer>OnSkip=NoTrigger<Trigger>Check=CheckConditions<TriggerCheckConditionsOption>Wait=Don't Wait <Wait Option> Grammar Text: Allow this trigger to be skipped by Players, requiring at least Count, and run Trigger if skipped (Check/Ignore Conditions, Wait/Don'tWaituntilitfinishes)HintText:(None)CustomScriptCode
Here's the function in the GUI.
Maybe it's the fact that people can press escape to skip a cinematic.
That's a guess but seems coherent.