Hello everyone,i post because i need a serious help >_<,
i created a trigger for my map to have the name+Id account (handle of player 1)
so here my question how can i display the Name of the player+the account id of the player on the same line ??
And i really want to create a ban system so,that's display the name+account id it's cool but,i want to make an auto-kick
like a trigger who need to read the account id then that's Display the name of the player who has the id (banned) with a message like (playername) Is on
the blacklist ! then the player defeat and leave.
If soneone can make me a test map.
That's what i want: if the player account id is 2-S2-11926474 and the trigger has identified the player ACCOUNT ID 2-S2-11926474: i want: a display message with PlayerName(color if possible)+Is Banned then the defeat trigger to kick the banned (handle) player.
Sorry for my bad english. Thanks !
//--------------------------------------------------------------------------------------------------
// Trigger: !player1
//--------------------------------------------------------------------------------------------------
bool gt_player1_Func (bool testConds, bool runActions) {
// Actions
if (!runActions) {
return true;
}
Quote from ScorpSCII:
nvm.
----
Up !!!!!!!!
Hello everyone,i post because i need a serious help >_<,
i created a trigger for my map to have the name+Id account (handle of player 1)
so here my question how can i display the Name of the player+the account id of the player on the same line ??
And i really want to create a ban system so,that's display the name+account id it's cool but,i want to make an auto-kick
like a trigger who need to read the account id then that's Display the name of the player who has the id (banned) with a message like (playername) Is on
the blacklist ! then the player defeat and leave.
If soneone can make me a test map.
That's what i want: if the player account id is 2-S2-11926474 and the trigger has identified the player ACCOUNT ID 2-S2-11926474: i want: a display message with PlayerName(color if possible)+Is Banned then the defeat trigger to kick the banned (handle) player.
Sorry for my bad english. Thanks !
//--------------------------------------------------------------------------------------------------
// Trigger: !player1
//--------------------------------------------------------------------------------------------------
bool gt_player1_Func (bool testConds, bool runActions) {
// Actions
if (!runActions) {
return true;
}
UIDisplayMessage(PlayerGroupAll(), c_messageAreaSubtitle, PlayerName(1));
Wait(4.0, c_timeGame);
UIDisplayMessage(PlayerGroupAll(), c_messageAreaSubtitle, StringToText(PlayerHandle(1)));
return true;
}
//--------------------------------------------------------------------------------------------------
void gt_player1_Init () {
gt_player1 = TriggerCreate("gt_player1_Func");
TriggerAddEventChatMessage(gt_player1, c_playerAny, "!player1", true);
}
i've find that in a map if that's can help ?
if (((StringEqual(PlayerHandle(lp_ply), "2-S2-1-1524655", c_stringCase) == true)
but in GUI how that's look ??