You just solved the issue actually. It all happened because of the ProtossBuildingPowerUP and UnpoweredAnim. I checked after I removed those and it looks normal again. Thanks a ton. Just one last question. In the Events+ tab, I try to use the set tint action to recolor some units. Do the units actually become the color that is set? They seem to stay the same no matter which color I choose. I also chose ActorCreation for the MSG Type so would that affect how the units would be recolored?
Hi, I'm currently making a tower defense map and haven't ran into too many issues. I did find two somewhat annoying ones however.
The first: I made a few towers with the High Templar, Observer, and a few others. However, all of these units have darker than usual colors. Almost like it's a shadow version of the unit. I really don't want those colors and I have no clue how to change them. I should mention that I also tried using the Events+ field to do the change. It proved to do nothing and the color remained the darkened tint it was before.
Second: All towers I make are copies of a photon cannons, just modified. However, when I build them in game, it shows a shadow of the base of the photon cannon beneath each tower. I assume it would be an easy fix, but I don't know the field I'd have to change.
Third: I have an anti-block trigger working on this map. It works fine with some towers. However, there are a few, namely the ones listed in the first issue, don't activate the trigger and it effectively blocks the attacking units. About half of the towers activate the trigger properly and refunds the price. But there are a few that will just block the creeps out right.
Any and all help would be very much appreciative. This is my first map I've ever made in the editor and these are the major things I can't figure out.
@Photoloss: Go
Thanks for all your help! The UnitBirth event works perfectly in changing the colors of the units. You've been a ton of help. Can't thank you enough!
@Photoloss: Go
You just solved the issue actually. It all happened because of the ProtossBuildingPowerUP and UnpoweredAnim. I checked after I removed those and it looks normal again. Thanks a ton. Just one last question. In the Events+ tab, I try to use the set tint action to recolor some units. Do the units actually become the color that is set? They seem to stay the same no matter which color I choose. I also chose ActorCreation for the MSG Type so would that affect how the units would be recolored?
Again, thanks so much for the help!
@Photoloss: Go
Thanks so much! I fixed the third issue by randomly trying stuff. You were entirely correct with the Splat actor.
As for the units, they are just tinted dark. They have the characteristic blue glows of normal protoss units.
Hi, I'm currently making a tower defense map and haven't ran into too many issues. I did find two somewhat annoying ones however.
The first: I made a few towers with the High Templar, Observer, and a few others. However, all of these units have darker than usual colors. Almost like it's a shadow version of the unit. I really don't want those colors and I have no clue how to change them. I should mention that I also tried using the Events+ field to do the change. It proved to do nothing and the color remained the darkened tint it was before.
Second: All towers I make are copies of a photon cannons, just modified. However, when I build them in game, it shows a shadow of the base of the photon cannon beneath each tower. I assume it would be an easy fix, but I don't know the field I'd have to change.
Third: I have an anti-block trigger working on this map. It works fine with some towers. However, there are a few, namely the ones listed in the first issue, don't activate the trigger and it effectively blocks the attacking units. About half of the towers activate the trigger properly and refunds the price. But there are a few that will just block the creeps out right.
Any and all help would be very much appreciative. This is my first map I've ever made in the editor and these are the major things I can't figure out.