New Question: I was doing some testing earlier today and I was having a Battlecruiser kill some mutalisks. Upon having the mutalisk die, they would drop blood onto the invisible terrain below leaving a blood spot floating in the empty space. I would assume that this could also happen with other units, how can I make it so that doesn't happen? My map will involve lots of Zerg killing and I'd rather not have floating blood stains everywhere.. Thanks!
2.) So I took a look at the Gorgon Battlecruiser and how it fires multiple weapons with multiple turrets. Since the Battlecruiser only has one turret, how would I go about making it have more so that multiple weapons of the same type can fire?
Hey there, I am currently working on a space map and have a few questions, some are Trigger related, but most are Data related so I put it in the Data Forum, hope that's ok!
1.) How can I get a unit to fire multiple weapons at a time? Such as, I add Longbolt Missiles to my Battlecruiser, how do I get those to fire at the same time as the laser batteries (assuming there both in range)? I tried to find answers for this but had no luck, if you know where to find the answer please point me in the right direction! Unfortunately though I couldn't find much on creating a space map.
2.) How can I get the same weapon to target multiple enemies at the same time? Such as the laser batteries on the Gorgon Battlecruiser will shoot at several different targets. Say I have Longbot missiles on a Battlecuiser, however instead of firing 2 it fires 5, and I want them to split between 3 different targets? Or I have the laser batteries on the Battlecuiser but want each shot to randomly go between several different enemies in range.
3.) How do I actually remove the terrain and make it become space? I have hidden the terrain with a trigger "Hide terrain cells in Region 001", but it stills shows the terrain on the map.
4.) After question 3, then how do I actually make the background space with stars/planets, and not just blackness?
5.) How can I show a permanent vortex on the map? I want it to represent say a wormhole, but I can't figure out how to get a vortex to stay on the map.
6.) Been awhile since I edited Attack Count, but don't you have to change 2 different things for it to fire multiple shots? Such as I want the banshee to fire 5 rockets instead of 2. Isn't there one thing you change for the UI then for the actual weapon itself? I'm having trouble finding the weapon part. Where would I find those options?
7.) How can I have a unit fire as it's moving? Such as I want to be able to move my Battlecruiser around while it's firing all of it's weapons.
I may have more questions as they come along as I develop the map. I will post them here if I do. Thanks guys!
New Question: I was doing some testing earlier today and I was having a Battlecruiser kill some mutalisks. Upon having the mutalisk die, they would drop blood onto the invisible terrain below leaving a blood spot floating in the empty space. I would assume that this could also happen with other units, how can I make it so that doesn't happen? My map will involve lots of Zerg killing and I'd rather not have floating blood stains everywhere.. Thanks!
2.) So I took a look at the Gorgon Battlecruiser and how it fires multiple weapons with multiple turrets. Since the Battlecruiser only has one turret, how would I go about making it have more so that multiple weapons of the same type can fire?
3 + 4.) Thanks, this works great!
Still working on the other ones.
Hey there, I am currently working on a space map and have a few questions, some are Trigger related, but most are Data related so I put it in the Data Forum, hope that's ok!
1.) How can I get a unit to fire multiple weapons at a time? Such as, I add Longbolt Missiles to my Battlecruiser, how do I get those to fire at the same time as the laser batteries (assuming there both in range)? I tried to find answers for this but had no luck, if you know where to find the answer please point me in the right direction! Unfortunately though I couldn't find much on creating a space map.
2.) How can I get the same weapon to target multiple enemies at the same time? Such as the laser batteries on the Gorgon Battlecruiser will shoot at several different targets. Say I have Longbot missiles on a Battlecuiser, however instead of firing 2 it fires 5, and I want them to split between 3 different targets? Or I have the laser batteries on the Battlecuiser but want each shot to randomly go between several different enemies in range.
3.) How do I actually remove the terrain and make it become space? I have hidden the terrain with a trigger "Hide terrain cells in Region 001", but it stills shows the terrain on the map.
4.) After question 3, then how do I actually make the background space with stars/planets, and not just blackness?
5.) How can I show a permanent vortex on the map? I want it to represent say a wormhole, but I can't figure out how to get a vortex to stay on the map.
6.) Been awhile since I edited Attack Count, but don't you have to change 2 different things for it to fire multiple shots? Such as I want the banshee to fire 5 rockets instead of 2. Isn't there one thing you change for the UI then for the actual weapon itself? I'm having trouble finding the weapon part. Where would I find those options?
7.) How can I have a unit fire as it's moving? Such as I want to be able to move my Battlecruiser around while it's firing all of it's weapons.
I may have more questions as they come along as I develop the map. I will post them here if I do. Thanks guys!