I posted in the Data section as I believe it can be done with data. I guess whichever is easier, but I also don't want a bunch of triggers, especially if I decide if I want to do multiple buildings.
Hey there, I am trying to create something but I can't seem to figure out how to do it.
Essentially, what I am wanting to do, is have it where, a building will spawn X amount of X units, and then those units will go attack a certain point. Such as, if there is a spawning pool, I want it to spawn 10 zerglings every 10 seconds, and I want them to attack any enemies they encounter until they reach point A. This spawn will need to be continuous until the building is destroyed.
Something like Special Forces has done, where it spawns units and they attack the fortress. I have looked at SF but found it rather confusing how they did it.
@DrSuperEvil: Go
Point A is a building, a planetary fortress. They have to attack everything in there path until they get there.
@Tekaichi: Go
I posted in the Data section as I believe it can be done with data. I guess whichever is easier, but I also don't want a bunch of triggers, especially if I decide if I want to do multiple buildings.
Hey there, I am trying to create something but I can't seem to figure out how to do it.
Essentially, what I am wanting to do, is have it where, a building will spawn X amount of X units, and then those units will go attack a certain point. Such as, if there is a spawning pool, I want it to spawn 10 zerglings every 10 seconds, and I want them to attack any enemies they encounter until they reach point A. This spawn will need to be continuous until the building is destroyed.
Something like Special Forces has done, where it spawns units and they attack the fortress. I have looked at SF but found it rather confusing how they did it.
How can I do something like this? Thanks!