@FunkyUserName: Go
yes! it works!
so I guess I was creating the attachment the wrong way (I was following the uberlisk tutorial to learn how they worked, lol.)
@FunkyUserName: Go
I use a "unit.birth.queen - create" event on the attachment actor. I just tried switching to the actor.creation - create one, and the attachment didn't even show up anymore ingame.
I doubt it comes from the way I created the attachment, since when I use it on another unit, it works. it must be the host - the queen, that is the problem.
since I copy every field from a working unit blizzard made, except for the event field, since it break units, I think the problem should be there.
good news! I did what you said on the omegalisk (a unit for which I was sure it worked, since I tested it before but on the omegalisks' arms), and now the attached model follows the movements!
so that means my hero has a problem somewhere. Do you have an idea what it could be? I am sure it's something in the events (when I create my actors I usually take a working actor (like the hydralisk) and copy most attributes then tweak those until it is what I want, except for the events). The problem is, I know very little of what they do and how they work, so maybe you'd have a better idea than me.
in the meantime, I'll look into whatever else could be the cause.
Edit:
After checking every value in the unit, model and actor tabs, I am fairly certain it is something in the events that is the cause of this. unfortunately I am not knowledgeable enough to go look into it on my own so if someone more skilled could give us a hand, it'd be great.
dang.
It's true that I tried it on other models (attaching things to ultralisks' arms for example) and it worked fine, the models would move with the arms, but the not on the queen's head for some reason. same goes for the fatty's mouth (the model I originally used instead of a queen - I just assumed that since it wasn't used in the game, they didn't bother linking things together or something, and that was the reason why it didn't work with the fatty).
So, I tried your suggestion (I created a new host unit actor, copied the basic values (such as the art:model, just the absolute bare essential) then I deleted the old host (I assume that's what you meant by "copying and not duplicating") ... and it didn't work. :(
I have created a hero queen and I have attached an infestor to her head, using SiteOpsAttach, and it works fine. when the queen walks, the head moves and so does the infestor as it's stuck to her head.
the problem is when the queen attacks, in her attack animation her head moves quite a bit, and the attached infestor does not follow the head's movement and stays where the attachment point was before the attack animation started.
I have checked in the cutscene editor if the attachment point moves during the attack animations, and it does move, so I'm a bit at a loss there.
@FunkyUserName: Go yes! it works! so I guess I was creating the attachment the wrong way (I was following the uberlisk tutorial to learn how they worked, lol.)
Thanks a lot for your help!
@FunkyUserName: Go I use a "unit.birth.queen - create" event on the attachment actor. I just tried switching to the actor.creation - create one, and the attachment didn't even show up anymore ingame.
I doubt it comes from the way I created the attachment, since when I use it on another unit, it works. it must be the host - the queen, that is the problem. since I copy every field from a working unit blizzard made, except for the event field, since it break units, I think the problem should be there.
@FunkyUserName: Go
good news! I did what you said on the omegalisk (a unit for which I was sure it worked, since I tested it before but on the omegalisks' arms), and now the attached model follows the movements! so that means my hero has a problem somewhere. Do you have an idea what it could be? I am sure it's something in the events (when I create my actors I usually take a working actor (like the hydralisk) and copy most attributes then tweak those until it is what I want, except for the events). The problem is, I know very little of what they do and how they work, so maybe you'd have a better idea than me.
in the meantime, I'll look into whatever else could be the cause.
Edit: After checking every value in the unit, model and actor tabs, I am fairly certain it is something in the events that is the cause of this. unfortunately I am not knowledgeable enough to go look into it on my own so if someone more skilled could give us a hand, it'd be great.
@FunkyUserName: Go
dang. It's true that I tried it on other models (attaching things to ultralisks' arms for example) and it worked fine, the models would move with the arms, but the not on the queen's head for some reason. same goes for the fatty's mouth (the model I originally used instead of a queen - I just assumed that since it wasn't used in the game, they didn't bother linking things together or something, and that was the reason why it didn't work with the fatty).
So, I tried your suggestion (I created a new host unit actor, copied the basic values (such as the art:model, just the absolute bare essential) then I deleted the old host (I assume that's what you meant by "copying and not duplicating") ... and it didn't work. :(
any other idea?
Hello,
I have created a hero queen and I have attached an infestor to her head, using SiteOpsAttach, and it works fine. when the queen walks, the head moves and so does the infestor as it's stuck to her head.
the problem is when the queen attacks, in her attack animation her head moves quite a bit, and the attached infestor does not follow the head's movement and stays where the attachment point was before the attack animation started.
I have checked in the cutscene editor if the attachment point moves during the attack animations, and it does move, so I'm a bit at a loss there.
What can I do? Thanks in advance.