The cutscene editor is a love hate relationship. Because its really powerful (set up like an actual map editor) with the ability to move things around like you said. Creating precise pathing is really nice as well. And you also get to see most of what is going on without having to startup the game. But yes, scenes can get really complex, quick.
Here is what I have been able to do with ONLY the cutscene editor: (with all the actual editing done in Premiere)
And a timelapse with commentary while making the episode:
In the end, I do think that it is worth it. The only issue I'm really having is that some units wont go along their walk path, even with the walk animation selected properly and some gripes with the camera tools. Your best bet is to do a mix between stuff in the cutscene editor and your NLE.
And your gripes are warranted. Never have I worked with such a stupidly designed level editor. >.>
The cutscene editor is a love hate relationship. Because its really powerful (set up like an actual map editor) with the ability to move things around like you said. Creating precise pathing is really nice as well. And you also get to see most of what is going on without having to startup the game. But yes, scenes can get really complex, quick.
Here is what I have been able to do with ONLY the cutscene editor: (with all the actual editing done in Premiere)
And a timelapse with commentary while making the episode:
In the end, I do think that it is worth it. The only issue I'm really having is that some units wont go along their walk path, even with the walk animation selected properly and some gripes with the camera tools. Your best bet is to do a mix between stuff in the cutscene editor and your NLE.
And your gripes are warranted. Never have I worked with such a stupidly designed level editor. >.>