Set a region on the island over all the units and make a trigger to change ownership of the units/structures to the first person to enter the region. Also use a variable to make sure only one person can accomplish the task. Like this:
Event:
-Unit enters region: Island (or whatever region name you make it)
Conditions:
-variable: firstperson == 0 (make a variable and in the map initialization trigger set it to 0. This will allow the trigger to only work one time for the first person to enter the region)
Actions:
-variable: set firstperson = 1
-units: change ownership of all units in "island" to player(owner of triggering unit)
And that should give you the "rescue" effect that you are looking for.
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A way to do it is this, in triggers:
Set a region on the island over all the units and make a trigger to change ownership of the units/structures to the first person to enter the region. Also use a variable to make sure only one person can accomplish the task. Like this:
Event: -Unit enters region: Island (or whatever region name you make it)
Conditions: -variable: firstperson == 0 (make a variable and in the map initialization trigger set it to 0. This will allow the trigger to only work one time for the first person to enter the region)
Actions: -variable: set firstperson = 1 -units: change ownership of all units in "island" to player(owner of triggering unit)
And that should give you the "rescue" effect that you are looking for.